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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/ext/quaternion_trigonometric.inl
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/ext/quaternion_trigonometric.inl')
-rw-r--r--deps/include/glm/ext/quaternion_trigonometric.inl37
1 files changed, 0 insertions, 37 deletions
diff --git a/deps/include/glm/ext/quaternion_trigonometric.inl b/deps/include/glm/ext/quaternion_trigonometric.inl
deleted file mode 100644
index 896449a..0000000
--- a/deps/include/glm/ext/quaternion_trigonometric.inl
+++ /dev/null
@@ -1,37 +0,0 @@
-#include "scalar_constants.hpp"
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
- {
- if (abs(x.w) > cos_one_over_two<T>())
- {
- T const a = asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
- if(x.w < static_cast<T>(0))
- return pi<T>() * static_cast<T>(2) - a;
- return a;
- }
-
- return acos(x.w) * static_cast<T>(2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua<T, Q> const& x)
- {
- T const tmp1 = static_cast<T>(1) - x.w * x.w;
- if(tmp1 <= static_cast<T>(0))
- return vec<3, T, Q>(0, 0, 1);
- T const tmp2 = static_cast<T>(1) / sqrt(tmp1);
- return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
- {
- T const a(angle);
- T const s = glm::sin(a * static_cast<T>(0.5));
-
- return qua<T, Q>(glm::cos(a * static_cast<T>(0.5)), v * s);
- }
-}//namespace glm