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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/ext/vector_ulp.inl
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/ext/vector_ulp.inl')
-rw-r--r--deps/include/glm/ext/vector_ulp.inl74
1 files changed, 0 insertions, 74 deletions
diff --git a/deps/include/glm/ext/vector_ulp.inl b/deps/include/glm/ext/vector_ulp.inl
deleted file mode 100644
index d3c7648..0000000
--- a/deps/include/glm/ext/vector_ulp.inl
+++ /dev/null
@@ -1,74 +0,0 @@
-namespace glm
-{
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i]);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i], ULPs);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i], ULPs[i]);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i]);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i], ULPs);
- return Result;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
- {
- vec<L, T, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i], ULPs[i]);
- return Result;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
- {
- vec<L, int, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = floatDistance(x[i], y[i]);
- return Result;
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
- {
- vec<L, int64, Q> Result(0);
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = floatDistance(x[i], y[i]);
- return Result;
- }
-}//namespace glm