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| author | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
| commit | 61e5bcef2629e2d68b805a956a96fff264d4f74d (patch) | |
| tree | bca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/gtx/intersect.hpp | |
| parent | 88c01588aa0830e219eaa62588839e4d1e2883ce (diff) | |
| download | voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2 voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip | |
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project
- Nuked binary dependency support. Might add one later though
- Separated dependency headers into a separate include subdirectory
- Grafted a thirdpartylegalnotices.txt generator from RITEG
- Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/gtx/intersect.hpp')
| -rw-r--r-- | deps/include/glm/gtx/intersect.hpp | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/deps/include/glm/gtx/intersect.hpp b/deps/include/glm/gtx/intersect.hpp deleted file mode 100644 index c7aec6f..0000000 --- a/deps/include/glm/gtx/intersect.hpp +++ /dev/null @@ -1,90 +0,0 @@ -/// @ref gtx_intersect -/// @file glm/gtx/intersect.hpp -/// -/// @see core (dependence) -/// @see gtx_closest_point (dependence) -/// -/// @defgroup gtx_intersect GLM_GTX_intersect -/// @ingroup gtx -/// -/// Include <glm/gtx/intersect.hpp> to use the features of this extension. -/// -/// Add intersection functions - -#pragma once - -// Dependency: -#include <cfloat> -#include <limits> -#include "../glm.hpp" -#include "../geometric.hpp" -#include "../gtx/closest_point.hpp" -#include "../gtx/vector_query.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_closest_point extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_intersect - /// @{ - - //! Compute the intersection of a ray and a plane. - //! Ray direction and plane normal must be unit length. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRayPlane( - genType const& orig, genType const& dir, - genType const& planeOrig, genType const& planeNormal, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a triangle. - /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ - //! From GLM_GTX_intersect extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL bool intersectRayTriangle( - vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, - vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, - vec<2, T, Q>& baryPosition, T& distance); - - //! Compute the intersection of a line and a triangle. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectLineTriangle( - genType const& orig, genType const& dir, - genType const& vert0, genType const& vert1, genType const& vert2, - genType & position); - - //! Compute the intersection distance of a ray and a sphere. - //! The ray direction vector is unit length. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, typename genType::value_type const sphereRadiusSquared, - typename genType::value_type & intersectionDistance); - - //! Compute the intersection of a ray and a sphere. - //! From GLM_GTX_intersect extension. - template<typename genType> - GLM_FUNC_DECL bool intersectRaySphere( - genType const& rayStarting, genType const& rayNormalizedDirection, - genType const& sphereCenter, const typename genType::value_type sphereRadius, - genType & intersectionPosition, genType & intersectionNormal); - - //! Compute the intersection of a line and a sphere. - //! From GLM_GTX_intersect extension - template<typename genType> - GLM_FUNC_DECL bool intersectLineSphere( - genType const& point0, genType const& point1, - genType const& sphereCenter, typename genType::value_type sphereRadius, - genType & intersectionPosition1, genType & intersectionNormal1, - genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); - - /// @} -}//namespace glm - -#include "intersect.inl" |
