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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /deps/include/glm/gtx/quaternion.hpp
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
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Add whatever I was working on for the last month
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+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
+/// @ingroup gtx
+///
+/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
+///
+/// Extended quaternion types and functions
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../ext/quaternion_exponential.hpp"
+#include "../gtx/norm.hpp"
+
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_quaternion
+ /// @{
+
+ /// Create an identity quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> quat_identity();
+
+ /// Compute a cross product between a quaternion and a vector.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross(
+ qua<T, Q> const& q,
+ vec<3, T, Q> const& v);
+
+ //! Compute a cross product between a vector and a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross(
+ vec<3, T, Q> const& v,
+ qua<T, Q> const& q);
+
+ //! Compute a point on a path according squad equation.
+ //! q1 and q2 are control points; s1 and s2 are intermediate control points.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> squad(
+ qua<T, Q> const& q1,
+ qua<T, Q> const& q2,
+ qua<T, Q> const& s1,
+ qua<T, Q> const& s2,
+ T const& h);
+
+ //! Returns an intermediate control point for squad interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> intermediate(
+ qua<T, Q> const& prev,
+ qua<T, Q> const& curr,
+ qua<T, Q> const& next);
+
+ //! Returns quarternion square root.
+ ///
+ /// @see gtx_quaternion
+ //template<typename T, qualifier Q>
+ //qua<T, Q> sqrt(
+ // qua<T, Q> const& q);
+
+ //! Rotates a 3 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotate(
+ qua<T, Q> const& q,
+ vec<3, T, Q> const& v);
+
+ /// Rotates a 4 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotate(
+ qua<T, Q> const& q,
+ vec<4, T, Q> const& v);
+
+ /// Extract the real component of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T extractRealComponent(
+ qua<T, Q> const& q);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> toMat3(
+ qua<T, Q> const& x){return mat3_cast(x);}
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> toMat4(
+ qua<T, Q> const& x){return mat4_cast(x);}
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> toQuat(
+ mat<3, 3, T, Q> const& x){return quat_cast(x);}
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> toQuat(
+ mat<4, 4, T, Q> const& x){return quat_cast(x);}
+
+ /// Quaternion interpolation using the rotation short path.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> shortMix(
+ qua<T, Q> const& x,
+ qua<T, Q> const& y,
+ T const& a);
+
+ /// Quaternion normalized linear interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> fastMix(
+ qua<T, Q> const& x,
+ qua<T, Q> const& y,
+ T const& a);
+
+ /// Compute the rotation between two vectors.
+ /// @param orig vector, needs to be normalized
+ /// @param dest vector, needs to be normalized
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> rotation(
+ vec<3, T, Q> const& orig,
+ vec<3, T, Q> const& dest);
+
+ /// Returns the squared length of x.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR T length2(qua<T, Q> const& q);
+
+ /// @}
+}//namespace glm
+
+#include "quaternion.inl"