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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /deps/include/glm/gtx/scalar_multiplication.hpp
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
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Add whatever I was working on for the last month
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+/// @ref gtx_scalar_multiplication
+/// @file glm/gtx/scalar_multiplication.hpp
+/// @author Joshua Moerman
+///
+/// @defgroup gtx_scalar_multiplication GLM_GTX_scalar_multiplication
+/// @ingroup gtx
+///
+/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
+///
+/// Enables scalar multiplication for all types
+///
+/// Since GLSL is very strict about types, the following (often used) combinations do not work:
+/// double * vec4
+/// int * vec4
+/// vec4 / int
+/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
+
+#pragma once
+
+#include "../detail/setup.hpp"
+
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
+#endif
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include <type_traits>
+
+namespace glm
+{
+ /// @addtogroup gtx_scalar_multiplication
+ /// @{
+
+ template<typename T, typename Vec>
+ using return_type_scalar_multiplication = typename std::enable_if<
+ !std::is_same<T, float>::value // T may not be a float
+ && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+ >::type;
+
+#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(T const& s, Vec rh){ \
+ return rh *= static_cast<float>(s); \
+ } \
+ \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(Vec lh, T const& s){ \
+ return lh *= static_cast<float>(s); \
+ } \
+ \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator/(Vec lh, T const& s){ \
+ return lh *= 1.0f / static_cast<float>(s); \
+ }
+
+GLM_IMPLEMENT_SCAL_MULT(vec2)
+GLM_IMPLEMENT_SCAL_MULT(vec3)
+GLM_IMPLEMENT_SCAL_MULT(vec4)
+
+GLM_IMPLEMENT_SCAL_MULT(mat2)
+GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+GLM_IMPLEMENT_SCAL_MULT(mat3)
+GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+GLM_IMPLEMENT_SCAL_MULT(mat4)
+
+#undef GLM_IMPLEMENT_SCAL_MULT
+ /// @}
+} // namespace glm