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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/CMakeLists.txt | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/CMakeLists.txt')
| -rw-r--r-- | game/client/CMakeLists.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/CMakeLists.txt b/game/client/CMakeLists.txt new file mode 100644 index 0000000..b40dbb1 --- /dev/null +++ b/game/client/CMakeLists.txt @@ -0,0 +1,47 @@ +add_executable(vclient + "${CMAKE_CURRENT_LIST_DIR}/const.hh" + "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" + "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" + "${CMAKE_CURRENT_LIST_DIR}/game.cc" + "${CMAKE_CURRENT_LIST_DIR}/game.hh" + "${CMAKE_CURRENT_LIST_DIR}/globals.cc" + "${CMAKE_CURRENT_LIST_DIR}/globals.hh" + "${CMAKE_CURRENT_LIST_DIR}/main.cc" + "${CMAKE_CURRENT_LIST_DIR}/pch.hh" + "${CMAKE_CURRENT_LIST_DIR}/program.cc" + "${CMAKE_CURRENT_LIST_DIR}/program.hh" + "${CMAKE_CURRENT_LIST_DIR}/receive.cc" + "${CMAKE_CURRENT_LIST_DIR}/receive.hh" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" + "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" + "${CMAKE_CURRENT_LIST_DIR}/session.cc" + "${CMAKE_CURRENT_LIST_DIR}/session.hh" + "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" + "${CMAKE_CURRENT_LIST_DIR}/toggles.hh") +target_compile_features(vclient PUBLIC cxx_std_20) +target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}") +target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/game") +target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") +target_link_libraries(vclient PUBLIC shared dr_libs glad glfw3 imgui imgui_glfw imgui_opengl3 salad) + +add_subdirectory(config) +add_subdirectory(entity) +add_subdirectory(gui) +add_subdirectory(io) +add_subdirectory(resource) +add_subdirectory(sound) +add_subdirectory(world) + +if(WIN32 AND MSVC) + # GLFW defines APIENTRY and ENet includes + # Windows API headers which also define APIENTRY + target_compile_options(vclient PRIVATE /wd4005) +endif() + +if(WIN32) + enable_language(RC) + target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") +endif() + +install(TARGETS vclient RUNTIME DESTINATION ".") |
