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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/CMakeLists.txt | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/CMakeLists.txt')
| -rw-r--r-- | game/client/CMakeLists.txt | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/game/client/CMakeLists.txt b/game/client/CMakeLists.txt deleted file mode 100644 index 633e486..0000000 --- a/game/client/CMakeLists.txt +++ /dev/null @@ -1,47 +0,0 @@ -add_executable(vclient - "${CMAKE_CURRENT_LIST_DIR}/const.hh" - "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" - "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" - "${CMAKE_CURRENT_LIST_DIR}/game.cc" - "${CMAKE_CURRENT_LIST_DIR}/game.hh" - "${CMAKE_CURRENT_LIST_DIR}/globals.cc" - "${CMAKE_CURRENT_LIST_DIR}/globals.hh" - "${CMAKE_CURRENT_LIST_DIR}/main.cc" - "${CMAKE_CURRENT_LIST_DIR}/pch.hh" - "${CMAKE_CURRENT_LIST_DIR}/program.cc" - "${CMAKE_CURRENT_LIST_DIR}/program.hh" - "${CMAKE_CURRENT_LIST_DIR}/receive.cc" - "${CMAKE_CURRENT_LIST_DIR}/receive.hh" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" - "${CMAKE_CURRENT_LIST_DIR}/session.cc" - "${CMAKE_CURRENT_LIST_DIR}/session.hh" - "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" - "${CMAKE_CURRENT_LIST_DIR}/toggles.hh") -target_compile_features(vclient PUBLIC cxx_std_20) -target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}") -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/game") -target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") -target_link_libraries(vclient PUBLIC shared dr_libs glad glfw imgui imgui-glfw imgui-opengl3 salad) - -add_subdirectory(config) -add_subdirectory(entity) -add_subdirectory(gui) -add_subdirectory(io) -add_subdirectory(resource) -add_subdirectory(sound) -add_subdirectory(world) - -if(WIN32 AND MSVC) - # GLFW defines APIENTRY and ENet includes - # Windows API headers which also define APIENTRY - target_compile_options(vclient PRIVATE /wd4005) -endif() - -if(WIN32) - enable_language(RC) - target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") -endif() - -install(TARGETS vclient RUNTIME DESTINATION ".") |
