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authoruntodesu <kirill@untode.su>2025-03-19 18:07:51 +0500
committeruntodesu <kirill@untode.su>2025-03-19 18:07:51 +0500
commitfddd7f761176bb45cfdd41eeccaeadac22d33ddf (patch)
tree96fdc781f2cd96e769c148e850e411a90ff1ad5b /game/client/chunk_mesher.cc
parent1c138d80ac08dfc48f0916c568f780e15db73834 (diff)
downloadvoxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.tar.bz2
voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.zip
Fix things and improve worldgen
- Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
Diffstat (limited to 'game/client/chunk_mesher.cc')
-rw-r--r--game/client/chunk_mesher.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/client/chunk_mesher.cc b/game/client/chunk_mesher.cc
index 1eb14c1..011d6a7 100644
--- a/game/client/chunk_mesher.cc
+++ b/game/client/chunk_mesher.cc
@@ -10,7 +10,6 @@
#include "shared/voxel_registry.hh"
#include "client/chunk_quad.hh"
-#include "client/chunk_visibility.hh"
#include "client/globals.hh"
#include "client/session.hh"
#include "client/voxel_atlas.hh"
@@ -222,9 +221,9 @@ void GL_MeshingTask::finalize(void)
}
}
- if(has_no_submeshes_b && has_no_submeshes_nb)
+ if(has_no_submeshes_b && has_no_submeshes_nb) {
globals::dimension->chunks.remove<ChunkMeshComponent>(m_entity);
- else chunk_visibility::update_chunk(m_entity);
+ }
}
bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos) const