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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/config/gamepad_axis.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/config/gamepad_axis.cc')
-rw-r--r--game/client/config/gamepad_axis.cc114
1 files changed, 114 insertions, 0 deletions
diff --git a/game/client/config/gamepad_axis.cc b/game/client/config/gamepad_axis.cc
new file mode 100644
index 0000000..a82de81
--- /dev/null
+++ b/game/client/config/gamepad_axis.cc
@@ -0,0 +1,114 @@
+#include "client/pch.hh"
+
+#include "client/config/gamepad_axis.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/io/gamepad.hh"
+
+constexpr static const char* UNKNOWN_AXIS_NAME = "UNKNOWN";
+
+static const std::pair<int, const char*> axis_names[] = {
+ { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" },
+ { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" },
+ { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" },
+};
+
+static const char* get_axis_name(int axis)
+{
+ for(const auto& it : axis_names) {
+ if(it.first != axis) {
+ continue;
+ }
+
+ return it.second;
+ }
+
+ return UNKNOWN_AXIS_NAME;
+}
+
+config::GamepadAxis::GamepadAxis(void) : GamepadAxis(io::INVALID_GAMEPAD_AXIS, false)
+{
+}
+
+config::GamepadAxis::GamepadAxis(int axis, bool inverted)
+{
+ m_inverted = inverted;
+ m_gamepad_axis = axis;
+ m_name = get_axis_name(axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+const char* config::GamepadAxis::get(void) const
+{
+ return m_full_string.c_str();
+}
+
+void config::GamepadAxis::set(const char* value)
+{
+ char new_name[64];
+ unsigned int new_invert;
+
+ if(2 == std::sscanf(value, "%63[^:]:%u", new_name, &new_invert)) {
+ for(const auto& it : axis_names) {
+ if(!std::strcmp(it.second, new_name)) {
+ m_inverted = new_invert;
+ m_gamepad_axis = it.first;
+ m_name = get_axis_name(m_gamepad_axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ return;
+ }
+ }
+ }
+
+ m_inverted = false;
+ m_gamepad_axis = io::INVALID_GAMEPAD_AXIS;
+ m_name = UNKNOWN_AXIS_NAME;
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+int config::GamepadAxis::get_axis(void) const
+{
+ return m_gamepad_axis;
+}
+
+void config::GamepadAxis::set_axis(int axis)
+{
+ m_gamepad_axis = axis;
+ m_name = get_axis_name(axis);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+bool config::GamepadAxis::is_inverted(void) const
+{
+ return m_inverted;
+}
+
+void config::GamepadAxis::set_inverted(bool inverted)
+{
+ m_inverted = inverted;
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+}
+
+float config::GamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
+{
+ if(m_gamepad_axis <= math::array_size(state.axes)) {
+ auto value = state.axes[m_gamepad_axis];
+
+ if(math::abs(value) > deadzone) {
+ return m_inverted ? -value : value;
+ }
+
+ return 0.0f;
+ }
+
+ return 0.0f;
+}
+
+const char* config::GamepadAxis::get_name(void) const
+{
+ return m_name;
+}