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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/const.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/const.hh')
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diff --git a/game/client/const.hh b/game/client/const.hh
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+#ifndef CLIENT_CONST_HH
+#define CLIENT_CONST_HH 1
+#pragma once
+
+#include "shared/const.hh"
+
+// This key is then going to be reserved for only
+// the debug toggles and users won't be able to
+// use this key for conventional gameplay things
+constexpr static int DEBUG_KEY = GLFW_KEY_F3;
+
+constexpr static int BASE_WIDTH = 320;
+constexpr static int BASE_HEIGHT = 240;
+
+constexpr static int MIN_WIDTH = 2 * BASE_WIDTH;
+constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT;
+
+constexpr static int DEFAULT_WIDTH = 720;
+constexpr static int DEFAULT_HEIGHT = 480;
+
+static_assert(DEFAULT_WIDTH >= MIN_WIDTH);
+static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT);
+
+constexpr static float MIN_PITCH = 0.0625f;
+constexpr static float MAX_PITCH = 10.0f;
+
+#endif // CLIENT_CONST_HH