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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/entity/factory.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/entity/factory.cc')
| -rw-r--r-- | game/client/entity/factory.cc | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/game/client/entity/factory.cc b/game/client/entity/factory.cc deleted file mode 100644 index 5a1785a..0000000 --- a/game/client/entity/factory.cc +++ /dev/null @@ -1,30 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/entity/factory.hh"
-
-#include "shared/entity/factory.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "client/entity/sound_emitter.hh"
-
-#include "client/globals.hh"
-
-void entity::client::create_player(world::Dimension* dimension, entt::entity entity)
-{
- entity::shared::create_player(dimension, entity);
-
- const auto& head = dimension->entities.get<entity::Head>(entity);
- dimension->entities.emplace_or_replace<entity::client::HeadIntr>(entity, head);
- dimension->entities.emplace_or_replace<entity::client::HeadPrev>(entity, head);
-
- const auto& transform = dimension->entities.get<entity::Transform>(entity);
- dimension->entities.emplace_or_replace<entity::client::TransformIntr>(entity, transform);
- dimension->entities.emplace_or_replace<entity::client::TransformPrev>(entity, transform);
-
- if(globals::sound_ctx) {
- dimension->entities.emplace_or_replace<entity::SoundEmitter>(entity);
- }
-}
|
