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authoruntodesu <kirill@untode.su>2025-09-14 19:16:44 +0500
committeruntodesu <kirill@untode.su>2025-09-14 19:16:44 +0500
commit8bcbd2729388edc63c82d77d314b583af1447c49 (patch)
tree460c2b509372077f6adf95d72c4245988a580aed /game/client/entity/player_look.cc
parent7fc7fdb001bea8674fe0dbc1b962f3ec2702debb (diff)
downloadvoxelius-8bcbd2729388edc63c82d77d314b583af1447c49.tar.bz2
voxelius-8bcbd2729388edc63c82d77d314b583af1447c49.zip
Cleanup math with qfengine ports again
Diffstat (limited to 'game/client/entity/player_look.cc')
-rw-r--r--game/client/entity/player_look.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/client/entity/player_look.cc b/game/client/entity/player_look.cc
index caa367e..b6eaf16 100644
--- a/game/client/entity/player_look.cc
+++ b/game/client/entity/player_look.cc
@@ -55,7 +55,7 @@ static void add_angles(float pitch, float yaw)
head.angles[0] += pitch;
head.angles[1] += yaw;
- head.angles[0] = math::clamp(head.angles[0], PITCH_MIN, PITCH_MAX);
+ head.angles[0] = glm::clamp(head.angles[0], PITCH_MIN, PITCH_MAX);
head.angles = math::wrap_180(head.angles);
// Client-side head angles are not interpolated;