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| author | untodesu <kirill@untode.su> | 2025-07-01 03:23:05 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:23:05 +0500 |
| commit | 6dc5194895b6bd61d19bf5c95021471784084325 (patch) | |
| tree | 705c35b3a671a09fc52b406dca81e7761729ded6 /game/client/entity/player_move.cc | |
| parent | 44d91043f268d93dd08e99c5855bd29f85dd61a7 (diff) | |
| download | voxelius-6dc5194895b6bd61d19bf5c95021471784084325.tar.bz2 voxelius-6dc5194895b6bd61d19bf5c95021471784084325.zip | |
I forgot to set these to true in .clang-format
https://files.catbox.moe/909rig.gif
Diffstat (limited to 'game/client/entity/player_move.cc')
| -rw-r--r-- | game/client/entity/player_move.cc | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/game/client/entity/player_move.cc b/game/client/entity/player_move.cc index 65e8669..4b40efb 100644 --- a/game/client/entity/player_move.cc +++ b/game/client/entity/player_move.cc @@ -180,7 +180,8 @@ void entity::player_move::fixed_update(void) if(new_speed > 0.01f) { footsteps_distance += globals::fixed_frametime * new_speed; - } else { + } + else { footsteps_distance = 0.0f; } @@ -191,7 +192,8 @@ void entity::player_move::fixed_update(void) footsteps_distance = 0.0f; } - } else { + } + else { auto new_velocity = pm_air_move(wishdir, velocity_horizontal); velocity.value.x = new_velocity.x; velocity.value.z = new_velocity.z; @@ -220,11 +222,13 @@ void entity::player_move::fixed_update(void) // No considerable speed increase within // the precision we use to draw the speedometer gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f); - } else if(speed_change < 0.0f) { + } + else if(speed_change < 0.0f) { // Speed change is negative, we are actively // slowing down; use the red color for the status line gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f); - } else { + } + else { // Speed change is positive, we are actively // speeding up; use the green color for the status line gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f); @@ -258,7 +262,8 @@ void entity::player_move::update_late(void) movement_direction.x += axis_move_sideways.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); movement_direction.z -= axis_move_forward.get_value(io::gamepad::state, io::gamepad::deadzone.get_value()); - } else { + } + else { if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) { movement_direction += DIR_FORWARD<float>; } |
