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authoruntodesu <kirill@untode.su>2025-07-01 03:23:05 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:23:05 +0500
commit6dc5194895b6bd61d19bf5c95021471784084325 (patch)
tree705c35b3a671a09fc52b406dca81e7761729ded6 /game/client/entity/player_move.cc
parent44d91043f268d93dd08e99c5855bd29f85dd61a7 (diff)
downloadvoxelius-6dc5194895b6bd61d19bf5c95021471784084325.tar.bz2
voxelius-6dc5194895b6bd61d19bf5c95021471784084325.zip
I forgot to set these to true in .clang-format
https://files.catbox.moe/909rig.gif
Diffstat (limited to 'game/client/entity/player_move.cc')
-rw-r--r--game/client/entity/player_move.cc15
1 files changed, 10 insertions, 5 deletions
diff --git a/game/client/entity/player_move.cc b/game/client/entity/player_move.cc
index 65e8669..4b40efb 100644
--- a/game/client/entity/player_move.cc
+++ b/game/client/entity/player_move.cc
@@ -180,7 +180,8 @@ void entity::player_move::fixed_update(void)
if(new_speed > 0.01f) {
footsteps_distance += globals::fixed_frametime * new_speed;
- } else {
+ }
+ else {
footsteps_distance = 0.0f;
}
@@ -191,7 +192,8 @@ void entity::player_move::fixed_update(void)
footsteps_distance = 0.0f;
}
- } else {
+ }
+ else {
auto new_velocity = pm_air_move(wishdir, velocity_horizontal);
velocity.value.x = new_velocity.x;
velocity.value.z = new_velocity.z;
@@ -220,11 +222,13 @@ void entity::player_move::fixed_update(void)
// No considerable speed increase within
// the precision we use to draw the speedometer
gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);
- } else if(speed_change < 0.0f) {
+ }
+ else if(speed_change < 0.0f) {
// Speed change is negative, we are actively
// slowing down; use the red color for the status line
gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f);
- } else {
+ }
+ else {
// Speed change is positive, we are actively
// speeding up; use the green color for the status line
gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f);
@@ -258,7 +262,8 @@ void entity::player_move::update_late(void)
movement_direction.x += axis_move_sideways.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
movement_direction.z -= axis_move_forward.get_value(io::gamepad::state, io::gamepad::deadzone.get_value());
- } else {
+ }
+ else {
if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) {
movement_direction += DIR_FORWARD<float>;
}