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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/entity/player_move.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/entity/player_move.hh')
-rw-r--r--game/client/entity/player_move.hh19
1 files changed, 19 insertions, 0 deletions
diff --git a/game/client/entity/player_move.hh b/game/client/entity/player_move.hh
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+++ b/game/client/entity/player_move.hh
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+#ifndef CLIENT_PLAYER_MOVE_HH
+#define CLIENT_PLAYER_MOVE_HH 1
+#pragma once
+
+constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f;
+constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f;
+constexpr static float PMOVE_ACCELERATION_AIR = 3.0f;
+constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f;
+constexpr static float PMOVE_FRICTION_GROUND = 10.0f;
+constexpr static float PMOVE_JUMP_FORCE = 0.275f;
+
+namespace entity::player_move
+{
+void init(void);
+void fixed_update(void);
+void update_late(void);
+} // namespace entity::player_move
+
+#endif // CLIENT_PLAYER_MOVE_HH