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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/entity/sound_emitter.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/entity/sound_emitter.hh')
-rw-r--r--game/client/entity/sound_emitter.hh24
1 files changed, 24 insertions, 0 deletions
diff --git a/game/client/entity/sound_emitter.hh b/game/client/entity/sound_emitter.hh
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+++ b/game/client/entity/sound_emitter.hh
@@ -0,0 +1,24 @@
+#ifndef CLIENT_SOUND_EMITTER_HH
+#define CLIENT_SOUND_EMITTER_HH 1
+#pragma once
+
+#include "core/resource/resource.hh"
+
+struct SoundEffect;
+
+namespace entity
+{
+struct SoundEmitter final {
+ resource_ptr<SoundEffect> sound;
+ ALuint source;
+
+public:
+ explicit SoundEmitter(void);
+ virtual ~SoundEmitter(void);
+
+public:
+ static void update(void);
+};
+} // namespace entity
+
+#endif // CLIENT_SOUND_EMITTER_HH