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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/experiments.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/experiments.cc')
| -rw-r--r-- | game/client/experiments.cc | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/game/client/experiments.cc b/game/client/experiments.cc deleted file mode 100644 index 8b0b526..0000000 --- a/game/client/experiments.cc +++ /dev/null @@ -1,84 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/experiments.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-
-#include "shared/game_items.hh"
-#include "shared/game_voxels.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/hotbar.hh"
-#include "client/gui/status_lines.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/world/player_target.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-
-static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
-{
- if(!globals::gui_screen && session::is_ingame()) {
- if((event.action == GLFW_PRESS) && world::player_target::voxel) {
- if(event.button == GLFW_MOUSE_BUTTON_LEFT) {
- experiments::attack();
- return;
- }
-
- if(event.button == GLFW_MOUSE_BUTTON_RIGHT) {
- experiments::interact();
- return;
- }
- }
- }
-}
-
-void experiments::init(void)
-{
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
-}
-
-void experiments::init_late(void)
-{
- gui::hotbar::slots[0] = game_items::cobblestone;
- gui::hotbar::slots[1] = game_items::stone;
- gui::hotbar::slots[2] = game_items::dirt;
- gui::hotbar::slots[3] = game_items::grass;
- gui::hotbar::slots[4] = game_items::oak_leaves;
- gui::hotbar::slots[5] = game_items::oak_planks;
- gui::hotbar::slots[6] = game_items::oak_log;
- gui::hotbar::slots[7] = game_items::glass;
- gui::hotbar::slots[8] = game_items::slime;
-}
-
-void experiments::shutdown(void)
-{
-}
-
-void experiments::update(void)
-{
-}
-
-void experiments::update_late(void)
-{
-}
-
-void experiments::attack(void)
-{
- globals::dimension->set_voxel(nullptr, world::player_target::coord);
-}
-
-void experiments::interact(void)
-{
- auto active_item = gui::hotbar::slots[gui::hotbar::active_slot];
-
- if(active_item) {
- if(auto place_voxel = active_item->get_place_voxel()) {
- globals::dimension->set_voxel(place_voxel, world::player_target::coord + world::player_target::normal);
- return;
- }
- }
-}
|
