diff options
| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/gui/crosshair.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/gui/crosshair.cc')
| -rw-r--r-- | game/client/gui/crosshair.cc | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/gui/crosshair.cc b/game/client/gui/crosshair.cc new file mode 100644 index 0000000..729ede9 --- /dev/null +++ b/game/client/gui/crosshair.cc @@ -0,0 +1,42 @@ +#include "client/pch.hh" + +#include "client/gui/crosshair.hh" + +#include "core/math/constexpr.hh" +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static resource_ptr<TextureGUI> texture; + +void gui::crosshair::init(void) +{ + texture = resource::load<TextureGUI>( + "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void gui::crosshair::shutdown(void) +{ + texture = nullptr; +} + +void gui::crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = math::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); + auto scaled_height = math::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); + auto start = ImVec2( + static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} |
