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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/gui/language.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/gui/language.hh')
| -rw-r--r-- | game/client/gui/language.hh | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/gui/language.hh b/game/client/gui/language.hh new file mode 100644 index 0000000..d54208a --- /dev/null +++ b/game/client/gui/language.hh @@ -0,0 +1,46 @@ +#ifndef CLIENT_LANGUAGE_HH +#define CLIENT_LANGUAGE_HH 1 +#pragma once + +namespace gui +{ +struct LanguageInfo final { + std::string endonym; // Language's self-name + std::string display; // Display for the settings GUI + std::string ietf; // Semi-compliant language abbreviation +}; + +using LanguageManifest = std::vector<LanguageInfo>; +using LanguageIterator = LanguageManifest::const_iterator; + +struct LanguageSetEvent final { + LanguageIterator new_language; +}; +} // namespace gui + +namespace gui::language +{ +void init(void); +void init_late(void); +} // namespace gui::language + +namespace gui::language +{ +void set(LanguageIterator new_language); +} // namespace gui::language + +namespace gui::language +{ +LanguageIterator get_current(void); +LanguageIterator find(const char* ietf); +LanguageIterator cbegin(void); +LanguageIterator cend(void); +} // namespace gui::language + +namespace gui::language +{ +const char* resolve(const char* key); +std::string resolve_gui(const char* key); +} // namespace gui::language + +#endif // CLIENT_LANGUAGE_HH |
