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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/language.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/language.hh')
-rw-r--r--game/client/gui/language.hh42
1 files changed, 0 insertions, 42 deletions
diff --git a/game/client/gui/language.hh b/game/client/gui/language.hh
deleted file mode 100644
index 0628941..0000000
--- a/game/client/gui/language.hh
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-
-namespace gui
-{
-struct LanguageInfo final {
- std::string endonym; // Language's self-name
- std::string display; // Display for the settings GUI
- std::string ietf; // Semi-compliant language abbreviation
-};
-
-using LanguageManifest = std::vector<LanguageInfo>;
-using LanguageIterator = LanguageManifest::const_iterator;
-
-struct LanguageSetEvent final {
- LanguageIterator new_language;
-};
-} // namespace gui
-
-namespace gui::language
-{
-void init(void);
-void init_late(void);
-} // namespace gui::language
-
-namespace gui::language
-{
-void set(LanguageIterator new_language);
-} // namespace gui::language
-
-namespace gui::language
-{
-LanguageIterator get_current(void);
-LanguageIterator find(std::string_view ietf);
-LanguageIterator cbegin(void);
-LanguageIterator cend(void);
-} // namespace gui::language
-
-namespace gui::language
-{
-std::string_view resolve(std::string_view key);
-std::string resolve_gui(std::string_view key);
-} // namespace gui::language