summaryrefslogtreecommitdiffstats
path: root/game/client/gui/main_menu.cc
diff options
context:
space:
mode:
authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/gui/main_menu.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/gui/main_menu.cc')
-rw-r--r--game/client/gui/main_menu.cc165
1 files changed, 165 insertions, 0 deletions
diff --git a/game/client/gui/main_menu.cc b/game/client/gui/main_menu.cc
new file mode 100644
index 0000000..7af1f10
--- /dev/null
+++ b/game/client/gui/main_menu.cc
@@ -0,0 +1,165 @@
+#include "client/pch.hh"
+
+#include "client/gui/main_menu.hh"
+
+#include "core/math/constexpr.hh"
+#include "core/resource/resource.hh"
+
+#include "core/version.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+#include "client/gui/window_title.hh"
+#include "client/io/glfw.hh"
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+static std::string str_play;
+static std::string str_resume;
+static std::string str_settings;
+static std::string str_leave;
+static std::string str_quit;
+
+static resource_ptr<TextureGUI> title;
+static float title_aspect;
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
+ if(globals::gui_screen == GUI_SCREEN_NONE) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ return;
+ }
+
+ if(globals::gui_screen == GUI_MAIN_MENU) {
+ globals::gui_screen = GUI_SCREEN_NONE;
+ return;
+ }
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_play = gui::language::resolve_gui("main_menu.play");
+ str_resume = gui::language::resolve_gui("main_menu.resume");
+ str_settings = gui::language::resolve("main_menu.settings");
+ str_leave = gui::language::resolve("main_menu.leave");
+ str_quit = gui::language::resolve("main_menu.quit");
+}
+
+void gui::main_menu::init(void)
+{
+ title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+
+ if(title == nullptr) {
+ spdlog::critical("main_menu: texture load failed");
+ std::terminate();
+ }
+
+ if(title->size.x > title->size.y) {
+ title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y);
+ } else {
+ title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
+}
+
+void gui::main_menu::shutdown(void)
+{
+ title = nullptr;
+}
+
+void gui::main_menu::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale));
+
+ if(session::is_ingame()) {
+ ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
+ } else {
+ auto reference_height = 0.225f * window_size.y;
+ auto image_width = math::min(window_size.x, reference_height * title_aspect);
+ auto image_height = image_width / title_aspect;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - image_width));
+ ImGui::Image(title->handle, ImVec2(image_width, image_height));
+ }
+
+ ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale));
+
+ const float button_width = 240.0f * globals::gui_scale;
+ const float button_xpos = 0.5f * (window_size.x - button_width);
+
+ if(session::is_ingame()) {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_SCREEN_NONE;
+ }
+
+ ImGui::Spacing();
+ } else {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_PLAY_MENU;
+ }
+
+ ImGui::Spacing();
+ }
+
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) {
+ globals::gui_screen = GUI_SETTINGS;
+ }
+
+ ImGui::Spacing();
+
+ if(session::is_ingame()) {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) {
+ session::disconnect("protocol.client_disconnect");
+ globals::gui_screen = GUI_PLAY_MENU;
+ gui::window_title::update();
+ }
+
+ ImGui::Spacing();
+ } else {
+ ImGui::SetCursorPosX(button_xpos);
+
+ if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) {
+ glfwSetWindowShouldClose(globals::window, true);
+ }
+
+ ImGui::Spacing();
+ }
+
+ if(!session::is_ingame()) {
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+
+ ImGui::PushFont(globals::font_debug);
+ ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - globals::font_debug->FontSize - padding.y - spacing.y));
+ ImGui::Text("Voxelius %s", project_version_string);
+ ImGui::PopFont();
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}