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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/message_box.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/message_box.cc')
-rw-r--r--game/client/gui/message_box.cc95
1 files changed, 0 insertions, 95 deletions
diff --git a/game/client/gui/message_box.cc b/game/client/gui/message_box.cc
deleted file mode 100644
index b7f109a..0000000
--- a/game/client/gui/message_box.cc
+++ /dev/null
@@ -1,95 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/gui/message_box.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-struct Button final {
- gui::message_box_action action;
- std::string str_title;
-};
-
-static std::string str_title;
-static std::string str_subtitle;
-static std::vector<Button> buttons;
-
-void gui::message_box::init(void)
-{
- str_title = std::string();
- str_subtitle = std::string();
- buttons.clear();
-}
-
-void gui::message_box::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
-
- const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
- ImGui::TextUnformatted(str_title.c_str());
-
- ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
-
- if(!str_subtitle.empty()) {
- const float subtitle_width = ImGui::CalcTextSize(str_subtitle.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - subtitle_width));
- ImGui::TextUnformatted(str_subtitle.c_str());
- }
-
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
-
- for(const auto& button : buttons) {
- const float button_width = 0.8f * ImGui::CalcItemWidth();
- ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
-
- if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) {
- if(button.action) {
- button.action();
- }
- }
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void gui::message_box::reset(void)
-{
- str_title.clear();
- str_subtitle.clear();
- buttons.clear();
-}
-
-void gui::message_box::set_title(std::string_view title)
-{
- str_title = gui::language::resolve(title);
-}
-
-void gui::message_box::set_subtitle(std::string_view subtitle)
-{
- str_subtitle = gui::language::resolve(subtitle);
-}
-
-void gui::message_box::add_button(std::string_view text, const message_box_action& action)
-{
- Button button = {};
- button.str_title = std::format("{}###MessageBox_Button{}", gui::language::resolve(text), buttons.size());
- button.action = action;
-
- buttons.push_back(button);
-}