diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/play_menu.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/play_menu.cc')
| -rw-r--r-- | game/client/gui/play_menu.cc | 594 |
1 files changed, 0 insertions, 594 deletions
diff --git a/game/client/gui/play_menu.cc b/game/client/gui/play_menu.cc deleted file mode 100644 index cd7f730..0000000 --- a/game/client/gui/play_menu.cc +++ /dev/null @@ -1,594 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/gui/play_menu.hh"
-
-#include "core/config/boolean.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/utils/string.hh"
-
-#include "core/version.hh"
-
-#include "shared/protocol.hh"
-
-#include "client/gui/bother.hh"
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/session.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-constexpr static std::string_view DEFAULT_SERVER_NAME = "Voxelius Server";
-constexpr static std::string_view SERVERS_TXT = "servers.txt";
-
-constexpr static std::size_t MAX_SERVER_ITEM_NAME = 18;
-
-enum class item_status : unsigned int {
- UNKNOWN = 0x0000U,
- PINGING = 0x0001U,
- REACHED = 0x0002U,
- FAILURE = 0x0003U,
-};
-
-struct ServerStatusItem final {
- std::string name;
- std::string password;
- std::string hostname;
- std::uint16_t port;
-
- // Things pulled from bother events
- std::uint16_t num_players;
- std::uint16_t max_players;
- std::string motd;
- std::uint16_t game_version_major;
- std::uint16_t game_version_minor;
- std::uint16_t game_version_patch;
-
- // Unique identifier that monotonically
- // grows with each new server added and
- // doesn't reset with each server removed
- unsigned int identity;
-
- item_status status;
-};
-
-static std::string str_tab_servers;
-
-static std::string str_join;
-static std::string str_connect;
-static std::string str_add;
-static std::string str_edit;
-static std::string str_remove;
-static std::string str_refresh;
-
-static std::string str_status_init;
-static std::string str_status_ping;
-static std::string str_status_fail;
-
-static std::string input_itemname;
-static std::string input_hostname;
-static std::string input_password;
-
-static unsigned int next_identity;
-static std::deque<ServerStatusItem*> servers_deque;
-static ServerStatusItem* selected_server;
-static bool editing_server;
-static bool adding_server;
-static bool needs_focus;
-
-static void parse_hostname(ServerStatusItem* item, const std::string& hostname)
-{
- auto parts = utils::split(hostname, ":");
-
- if(!parts[0].empty()) {
- item->hostname = parts[0];
- }
- else {
- item->hostname = std::string("localhost");
- }
-
- if(parts.size() >= 2) {
- item->port = glm::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
- }
- else {
- item->port = protocol::PORT;
- }
-}
-
-static void add_new_server(void)
-{
- auto item = new ServerStatusItem();
- item->port = protocol::PORT;
- item->max_players = UINT16_MAX;
- item->num_players = UINT16_MAX;
- item->identity = next_identity;
- item->status = item_status::UNKNOWN;
- item->game_version_major = 0U;
- item->game_version_minor = 0U;
- item->game_version_patch = 0U;
-
- next_identity += 1U;
-
- input_itemname = DEFAULT_SERVER_NAME;
- input_hostname = std::string();
- input_password = std::string();
-
- servers_deque.push_back(item);
- selected_server = item;
- editing_server = true;
- adding_server = true;
- needs_focus = true;
-}
-
-static void edit_selected_server(void)
-{
- input_itemname = selected_server->name;
-
- if(selected_server->port != protocol::PORT) {
- input_hostname = std::format("{}:{}", selected_server->hostname, selected_server->port);
- }
- else {
- input_hostname = selected_server->hostname;
- }
-
- input_password = selected_server->password;
-
- editing_server = true;
- needs_focus = true;
-}
-
-static void remove_selected_server(void)
-{
- gui::bother::cancel(selected_server->identity);
-
- for(auto it = servers_deque.cbegin(); it != servers_deque.cend(); ++it) {
- if(selected_server == (*it)) {
- delete selected_server;
- selected_server = nullptr;
- servers_deque.erase(it);
- return;
- }
- }
-}
-
-static void join_selected_server(void)
-{
- if(!session::peer) {
- session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
- }
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
- if(globals::gui_screen == GUI_PLAY_MENU) {
- if(editing_server) {
- if(adding_server) {
- remove_selected_server();
- }
- else {
- input_itemname.clear();
- input_hostname.clear();
- input_password.clear();
- editing_server = false;
- adding_server = false;
- return;
- }
- }
-
- globals::gui_screen = GUI_MAIN_MENU;
- selected_server = nullptr;
- return;
- }
- }
-}
-
-static void on_language_set(const gui::LanguageSetEvent& event)
-{
- str_tab_servers = gui::language::resolve_gui("play_menu.tab.servers");
-
- str_join = gui::language::resolve_gui("play_menu.join");
- str_connect = gui::language::resolve_gui("play_menu.connect");
- str_add = gui::language::resolve_gui("play_menu.add");
- str_edit = gui::language::resolve_gui("play_menu.edit");
- str_remove = gui::language::resolve_gui("play_menu.remove");
- str_refresh = gui::language::resolve_gui("play_menu.refresh");
-
- str_status_init = gui::language::resolve("play_menu.status.init");
- str_status_ping = gui::language::resolve("play_menu.status.ping");
- str_status_fail = gui::language::resolve("play_menu.status.fail");
-}
-
-static void on_bother_response(const gui::BotherResponseEvent& event)
-{
- for(auto item : servers_deque) {
- if(item->identity == event.identity) {
- if(event.is_server_unreachable) {
- item->num_players = UINT16_MAX;
- item->max_players = UINT16_MAX;
- item->motd = str_status_fail;
- item->status = item_status::FAILURE;
- item->game_version_major = 0U;
- item->game_version_minor = 0U;
- item->game_version_patch = 0U;
- }
- else {
- item->num_players = event.num_players;
- item->max_players = event.max_players;
- item->motd = event.motd;
- item->status = item_status::REACHED;
- item->game_version_major = event.game_version_major;
- item->game_version_minor = event.game_version_minor;
- item->game_version_patch = event.game_version_patch;
- }
-
- break;
- }
- }
-}
-
-static void layout_server_item(ServerStatusItem* item)
-{
- // Preserve the cursor at which we draw stuff
- const ImVec2& cursor = ImGui::GetCursorScreenPos();
- const ImVec2& padding = ImGui::GetStyle().FramePadding;
- const ImVec2& spacing = ImGui::GetStyle().ItemSpacing;
-
- const float item_width = ImGui::GetContentRegionAvail().x;
- const float line_height = ImGui::GetTextLineHeightWithSpacing();
- const std::string sid = std::format("###play_menu.servers.{}", static_cast<void*>(item));
- if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) {
- selected_server = item;
- editing_server = false;
- }
-
- if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
- // Double clicked - join the selected server
- join_selected_server();
- }
-
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
- if(item == selected_server) {
- const ImVec2 start = ImVec2(cursor.x, cursor.y);
- const ImVec2 end = ImVec2(start.x + item_width, start.y + 2.0f * (line_height + padding.y + spacing.y));
- draw_list->AddRect(start, end, ImGui::GetColorU32(ImGuiCol_Text), 0.0f, 0, globals::gui_scale);
- }
-
- const ImVec2 name_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y);
- draw_list->AddText(name_pos, ImGui::GetColorU32(ImGuiCol_Text), item->name.c_str(), item->name.c_str() + item->name.size());
-
- if(item->status == item_status::REACHED) {
- auto stats = std::format("{}/{}", item->num_players, item->max_players);
- auto stats_size = ImGui::CalcTextSize(stats.c_str(), stats.c_str() + stats.size());
- auto stats_pos = ImVec2(cursor.x + item_width - stats_size.x - padding.x, cursor.y + padding.y);
- draw_list->AddText(stats_pos, ImGui::GetColorU32(ImGuiCol_TextDisabled), stats.c_str(), stats.c_str() + stats.size());
-
- auto major_version_mismatch = item->game_version_major != version::major;
- auto minor_version_mismatch = item->game_version_minor != version::minor;
- auto patch_version_mismatch = item->game_version_patch != version::patch;
-
- ImU32 version_color;
-
- if(major_version_mismatch || minor_version_mismatch || patch_version_mismatch) {
- version_color = ImGui::GetColorU32(major_version_mismatch ? ImGuiCol_PlotLinesHovered : ImGuiCol_DragDropTarget);
- }
- else {
- version_color = ImGui::GetColorU32(ImGuiCol_PlotHistogram);
- }
-
- ImGui::PushFont(globals::font_unscii8, 4.0f);
-
- std::string version_toast;
-
- if(item->game_version_major < 16U) {
- // Pre v16.x.x servers didn't send minor and patch versions
- // and also used a different versioning scheme; post v16 the
- // major version became the protocol version and the semver lost the tweak part
- version_toast = std::string("15.x.x");
- }
- else {
- version_toast = std::format("{}.{}.{}", item->game_version_major, item->game_version_minor, item->game_version_patch);
- }
-
- auto version_size = ImGui::CalcTextSize(version_toast.c_str(), version_toast.c_str() + version_toast.size());
- auto version_pos = ImVec2(stats_pos.x - version_size.x - padding.x - 4.0f * globals::gui_scale,
- cursor.y + padding.y + 0.5f * (stats_size.y - version_size.y));
- auto version_end = ImVec2(version_pos.x + version_size.x, version_pos.y + version_size.y);
-
- auto outline_pos = ImVec2(version_pos.x - 2U * globals::gui_scale, version_pos.y - 2U * globals::gui_scale);
- auto outline_end = ImVec2(version_end.x + 2U * globals::gui_scale, version_end.y + 2U * globals::gui_scale);
- auto outline_thickness = glm::max<float>(1.0f, 0.5f * static_cast<float>(globals::gui_scale));
-
- draw_list->AddRect(outline_pos, outline_end, version_color, 0.0f, 0, outline_thickness);
- draw_list->AddText(version_pos, version_color, version_toast.c_str(), version_toast.c_str() + version_toast.size());
-
- ImGui::PopFont();
- }
-
- ImU32 motd_color = {};
- const std::string* motd_text;
-
- switch(item->status) {
- case item_status::UNKNOWN:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &str_status_init;
- break;
- case item_status::PINGING:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &str_status_ping;
- break;
- case item_status::REACHED:
- motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
- motd_text = &item->motd;
- break;
- default:
- motd_color = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered);
- motd_text = &str_status_fail;
- break;
- }
-
- const ImVec2 motd_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y + line_height);
- draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size());
-}
-
-static void layout_server_edit(ServerStatusItem* item)
-{
- if(needs_focus) {
- ImGui::SetKeyboardFocusHere();
- needs_focus = false;
- }
-
- ImGui::SetNextItemWidth(-0.25f * ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_itemname", &input_itemname);
- ImGui::SameLine();
-
- const bool ignore_input = utils::is_whitespace(input_itemname) || input_hostname.empty();
-
- ImGui::BeginDisabled(ignore_input);
-
- if(ImGui::Button("OK###play_menu.servers.submit_input", ImVec2(-1.0f, 0.0f))
- || (!ignore_input && ImGui::IsKeyPressed(ImGuiKey_Enter))) {
- parse_hostname(item, input_hostname);
- item->password = input_password;
- item->name = input_itemname.substr(0, MAX_SERVER_ITEM_NAME);
- item->status = item_status::UNKNOWN;
- editing_server = false;
- adding_server = false;
-
- input_itemname.clear();
- input_hostname.clear();
-
- gui::bother::cancel(item->identity);
- }
-
- ImGui::EndDisabled();
-
- ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
-
- if(client_game::streamer_mode.get_value()) {
- // Hide server hostname to avoid things like
- // followers flooding the server that is streamed online
- hostname_flags |= ImGuiInputTextFlags_Password;
- }
-
- ImGui::SetNextItemWidth(-0.50f * ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_hostname", &input_hostname, hostname_flags);
- ImGui::SameLine();
-
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- ImGui::InputText("###play_menu.servers.edit_password", &input_password, ImGuiInputTextFlags_Password);
-}
-
-static void layout_servers(void)
-{
- if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) {
- for(ServerStatusItem* item : servers_deque) {
- if(editing_server && item == selected_server) {
- layout_server_edit(item);
- }
- else {
- layout_server_item(item);
- }
- }
-
- ImGui::EndListBox();
- }
-}
-
-static void layout_servers_buttons(void)
-{
- auto avail_width = ImGui::GetContentRegionAvail().x;
-
- // Can only join when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
- join_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only connect directly when not editing anything
- ImGui::BeginDisabled(editing_server);
-
- if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) {
- globals::gui_screen = GUI_DIRECT_CONNECTION;
- }
-
- ImGui::EndDisabled();
-
- // Can only add when not editing anything
- ImGui::BeginDisabled(editing_server);
-
- if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) {
- add_new_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only edit when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
- edit_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- // Can only remove when selected and not editing
- ImGui::BeginDisabled(!selected_server || editing_server);
-
- if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) {
- remove_selected_server();
- }
-
- ImGui::EndDisabled();
- ImGui::SameLine();
-
- if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) {
- for(ServerStatusItem* item : servers_deque) {
- if(item->status != item_status::PINGING) {
- if(!editing_server || item != selected_server) {
- item->status = item_status::UNKNOWN;
- gui::bother::cancel(item->identity);
- }
- }
- }
- }
-}
-
-void gui::play_menu::init(void)
-{
- if(auto file = PHYSFS_openRead(std::string(SERVERS_TXT).c_str())) {
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto stream = std::istringstream(source);
- auto line = std::string();
-
- while(std::getline(stream, line)) {
- auto parts = utils::split(line, "%");
-
- auto item = new ServerStatusItem();
- item->port = protocol::PORT;
- item->max_players = UINT16_MAX;
- item->num_players = UINT16_MAX;
- item->identity = next_identity;
- item->status = item_status::UNKNOWN;
- item->game_version_major = version::major;
- item->game_version_minor = version::minor;
- item->game_version_patch = version::patch;
-
- next_identity += 1U;
-
- parse_hostname(item, parts[0]);
-
- if(parts.size() >= 2) {
- item->password = parts[1];
- }
- else {
- item->password = std::string();
- }
-
- if(parts.size() >= 3) {
- item->name = parts[2].substr(0, MAX_SERVER_ITEM_NAME);
- }
- else {
- item->name = DEFAULT_SERVER_NAME;
- }
-
- servers_deque.push_back(item);
- }
- }
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
- globals::dispatcher.sink<BotherResponseEvent>().connect<&on_bother_response>();
-}
-
-void gui::play_menu::shutdown(void)
-{
- std::ostringstream stream;
-
- for(const auto item : servers_deque) {
- stream << std::format("{}:{}%{}%{}", item->hostname, item->port, item->password, item->name) << std::endl;
- }
-
- if(auto file = PHYSFS_openWrite(std::string(SERVERS_TXT).c_str())) {
- auto source = stream.str();
- PHYSFS_writeBytes(file, source.data(), source.size());
- PHYSFS_close(file);
- }
-
- for(auto item : servers_deque)
- delete item;
- servers_deque.clear();
-}
-
-void gui::play_menu::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
- const auto window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###play_menu", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
-
- if(ImGui::BeginTabBar("###play_menu.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
- if(ImGui::TabItemButton("<<")) {
- globals::gui_screen = GUI_MAIN_MENU;
- selected_server = nullptr;
- editing_server = false;
- }
-
- if(ImGui::BeginTabItem(str_tab_servers.c_str())) {
- if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) {
- layout_servers();
- }
-
- ImGui::EndChild();
-
- layout_servers_buttons();
-
- ImGui::EndTabItem();
- }
-
- if(ImGui::BeginTabItem("debug###play_menu.debug.child")) {
- ImGui::ShowStyleEditor();
- ImGui::EndTabItem();
- }
-
- ImGui::EndTabBar();
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void gui::play_menu::update_late(void)
-{
- for(auto item : servers_deque) {
- if(item->status == item_status::UNKNOWN) {
- gui::bother::ping(item->identity, item->hostname.c_str(), item->port);
- item->status = item_status::PINGING;
- continue;
- }
- }
-}
|
