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| author | untodesu <kirill@untode.su> | 2025-09-11 13:48:31 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 13:48:31 +0500 |
| commit | aaed751bf4430bf4b9b30cef532b8753b9f639ce (patch) | |
| tree | 16bc751c272ba27ad53ec48dbdd3a6d9e6a8d4c2 /game/client/gui/settings.cc | |
| parent | 96bd73ae020ecca1f94698744c77498a89ad19f7 (diff) | |
| download | voxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.tar.bz2 voxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.zip | |
Replace most of C strings with string_view
Diffstat (limited to 'game/client/gui/settings.cc')
| -rw-r--r-- | game/client/gui/settings.cc | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/game/client/gui/settings.cc b/game/client/gui/settings.cc index 034db4c..e8f9bca 100644 --- a/game/client/gui/settings.cc +++ b/game/client/gui/settings.cc @@ -311,7 +311,7 @@ void SettingValue_InputUnsigned::layout(void) const void SettingValue_InputString::layout(void) const { ImGuiInputTextFlags flags; - std::string current_value = value->get(); + std::string current_value(value->get_value()); if(allow_whitespace) { flags = ImGuiInputTextFlags_AllowTabInput; @@ -321,7 +321,7 @@ void SettingValue_InputString::layout(void) const } if(ImGui::InputText(wid.c_str(), ¤t_value, flags)) { - value->set(current_value.c_str()); + value->set(current_value); } layout_label(); @@ -847,7 +847,7 @@ void settings::layout(void) ImGui::End(); } -void settings::add_checkbox(int priority, config::Boolean& value, settings_location location, const char* name, bool tooltip) +void settings::add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_CheckBox; setting_value->type = setting_type::CHECKBOX; @@ -862,7 +862,7 @@ void settings::add_checkbox(int priority, config::Boolean& value, settings_locat values_all.push_back(setting_value); } -void settings::add_input(int priority, config::Int& value, settings_location location, const char* name, bool tooltip) +void settings::add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_InputInt; setting_value->type = setting_type::INPUT_INT; @@ -877,13 +877,15 @@ void settings::add_input(int priority, config::Int& value, settings_location loc values_all.push_back(setting_value); } -void settings::add_input(int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format) +void settings::add_input( + int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt) { auto setting_value = new SettingValue_InputFloat; setting_value->type = setting_type::INPUT_FLOAT; setting_value->priority = priority; setting_value->has_tooltip = tooltip; setting_value->value = &value; + setting_value->format = fmt; setting_value->name = name; setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value)); @@ -892,7 +894,7 @@ void settings::add_input(int priority, config::Float& value, settings_location l values_all.push_back(setting_value); } -void settings::add_input(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip) +void settings::add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_InputUnsigned; setting_value->type = setting_type::INPUT_UINT; @@ -908,7 +910,7 @@ void settings::add_input(int priority, config::Unsigned& value, settings_locatio } void settings::add_input( - int priority, config::String& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace) + int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace) { auto setting_value = new SettingValue_InputString; setting_value->type = setting_type::INPUT_STRING; @@ -924,7 +926,7 @@ void settings::add_input( values_all.push_back(setting_value); } -void settings::add_slider(int priority, config::Int& value, settings_location location, const char* name, bool tooltip) +void settings::add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_SliderInt; setting_value->type = setting_type::SLIDER_INT; @@ -940,7 +942,7 @@ void settings::add_slider(int priority, config::Int& value, settings_location lo } void settings::add_slider( - int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format) + int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt) { auto setting_value = new SettingValue_SliderFloat; setting_value->type = setting_type::SLIDER_FLOAT; @@ -949,14 +951,14 @@ void settings::add_slider( setting_value->value = &value; setting_value->name = name; - setting_value->format = format; + setting_value->format = fmt; setting_value->wid = std::format("###{}", static_cast<const void*>(setting_value->value)); values[static_cast<unsigned int>(location)].push_back(setting_value); values_all.push_back(setting_value); } -void settings::add_slider(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip) +void settings::add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_SliderUnsigned; setting_value->type = setting_type::SLIDER_UINT; @@ -971,7 +973,7 @@ void settings::add_slider(int priority, config::Unsigned& value, settings_locati values_all.push_back(setting_value); } -void settings::add_stepper(int priority, config::Int& value, settings_location location, const char* name, bool tooltip) +void settings::add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_StepperInt; setting_value->type = setting_type::STEPPER_INT; @@ -987,7 +989,7 @@ void settings::add_stepper(int priority, config::Int& value, settings_location l values_all.push_back(setting_value); } -void settings::add_stepper(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip) +void settings::add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip) { auto setting_value = new SettingValue_StepperUnsigned; setting_value->type = setting_type::STEPPER_UINT; @@ -1003,7 +1005,7 @@ void settings::add_stepper(int priority, config::Unsigned& value, settings_locat values_all.push_back(setting_value); } -void settings::add_keybind(int priority, config::KeyBind& value, settings_location location, const char* name) +void settings::add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name) { auto setting_value = new SettingValue_KeyBind; setting_value->type = setting_type::KEYBIND; @@ -1018,7 +1020,7 @@ void settings::add_keybind(int priority, config::KeyBind& value, settings_locati values_all.push_back(setting_value); } -void settings::add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, const char* name) +void settings::add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name) { auto setting_value = new SettingValue_GamepadAxis; setting_value->type = setting_type::GAMEPAD_AXIS; @@ -1033,7 +1035,7 @@ void settings::add_gamepad_axis(int priority, config::GamepadAxis& value, settin values_all.push_back(setting_value); } -void settings::add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, const char* name) +void settings::add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name) { auto setting_value = new SettingValue_GamepadButton; setting_value->type = setting_type::GAMEPAD_BUTTON; @@ -1048,7 +1050,7 @@ void settings::add_gamepad_button(int priority, config::GamepadButton& value, se values_all.push_back(setting_value); } -void settings::add_language_select(int priority, settings_location location, const char* name) +void settings::add_language_select(int priority, settings_location location, std::string_view name) { auto setting_value = new SettingValue_Language; setting_value->type = setting_type::LANGUAGE_SELECT; |
