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| author | untodesu <kirill@untode.su> | 2025-09-11 13:48:31 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 13:48:31 +0500 |
| commit | aaed751bf4430bf4b9b30cef532b8753b9f639ce (patch) | |
| tree | 16bc751c272ba27ad53ec48dbdd3a6d9e6a8d4c2 /game/client/gui/settings.hh | |
| parent | 96bd73ae020ecca1f94698744c77498a89ad19f7 (diff) | |
| download | voxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.tar.bz2 voxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.zip | |
Replace most of C strings with string_view
Diffstat (limited to 'game/client/gui/settings.hh')
| -rw-r--r-- | game/client/gui/settings.hh | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/game/client/gui/settings.hh b/game/client/gui/settings.hh index 15aa6a7..d807bc4 100644 --- a/game/client/gui/settings.hh +++ b/game/client/gui/settings.hh @@ -49,45 +49,46 @@ void layout(void); namespace settings { -void add_checkbox(int priority, config::Boolean& value, settings_location location, const char* name, bool tooltip); +void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip); } // namespace settings namespace settings { -void add_input(int priority, config::Int& value, settings_location location, const char* name, bool tooltip); -void add_input(int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f"); -void add_input(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip); -void add_input(int priority, config::String& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace); +void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); +void add_input( + int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt = "%.3f"); +void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); +void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace); } // namespace settings namespace settings { -void add_slider(int priority, config::Int& value, settings_location location, const char* name, bool tooltip); +void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); void add_slider( - int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f"); -void add_slider(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip); + int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view format = "%.3f"); +void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); } // namespace settings namespace settings { -void add_stepper(int priority, config::Int& value, settings_location location, const char* name, bool tooltip); -void add_stepper(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip); +void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); +void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); } // namespace settings namespace settings { -void add_keybind(int priority, config::KeyBind& value, settings_location location, const char* name); +void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name); } // namespace settings namespace settings { -void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, const char* name); -void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, const char* name); +void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name); +void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name); } // namespace settings namespace settings { -void add_language_select(int priority, settings_location location, const char* name); +void add_language_select(int priority, settings_location location, std::string_view name); } // namespace settings #endif // CLIENT_SETTINGS_HH |
