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authoruntodesu <kirill@untode.su>2025-09-11 13:48:31 +0500
committeruntodesu <kirill@untode.su>2025-09-11 13:48:31 +0500
commitaaed751bf4430bf4b9b30cef532b8753b9f639ce (patch)
tree16bc751c272ba27ad53ec48dbdd3a6d9e6a8d4c2 /game/client/gui/settings.hh
parent96bd73ae020ecca1f94698744c77498a89ad19f7 (diff)
downloadvoxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.tar.bz2
voxelius-aaed751bf4430bf4b9b30cef532b8753b9f639ce.zip
Replace most of C strings with string_view
Diffstat (limited to 'game/client/gui/settings.hh')
-rw-r--r--game/client/gui/settings.hh29
1 files changed, 15 insertions, 14 deletions
diff --git a/game/client/gui/settings.hh b/game/client/gui/settings.hh
index 15aa6a7..d807bc4 100644
--- a/game/client/gui/settings.hh
+++ b/game/client/gui/settings.hh
@@ -49,45 +49,46 @@ void layout(void);
namespace settings
{
-void add_checkbox(int priority, config::Boolean& value, settings_location location, const char* name, bool tooltip);
+void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_input(int priority, config::Int& value, settings_location location, const char* name, bool tooltip);
-void add_input(int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
-void add_input(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip);
-void add_input(int priority, config::String& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace);
+void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(
+ int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view fmt = "%.3f");
+void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
} // namespace settings
namespace settings
{
-void add_slider(int priority, config::Int& value, settings_location location, const char* name, bool tooltip);
+void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
void add_slider(
- int priority, config::Float& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
-void add_slider(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip);
+ int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, std::string_view format = "%.3f");
+void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_stepper(int priority, config::Int& value, settings_location location, const char* name, bool tooltip);
-void add_stepper(int priority, config::Unsigned& value, settings_location location, const char* name, bool tooltip);
+void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_keybind(int priority, config::KeyBind& value, settings_location location, const char* name);
+void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
} // namespace settings
namespace settings
{
-void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, const char* name);
-void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, const char* name);
+void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
+void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
} // namespace settings
namespace settings
{
-void add_language_select(int priority, settings_location location, const char* name);
+void add_language_select(int priority, settings_location location, std::string_view name);
} // namespace settings
#endif // CLIENT_SETTINGS_HH