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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/gui/status_lines.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/gui/status_lines.cc')
-rw-r--r--game/client/gui/status_lines.cc84
1 files changed, 0 insertions, 84 deletions
diff --git a/game/client/gui/status_lines.cc b/game/client/gui/status_lines.cc
deleted file mode 100644
index c146478..0000000
--- a/game/client/gui/status_lines.cc
+++ /dev/null
@@ -1,84 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/gui/status_lines.hh"
-
-#include "client/gui/imdraw_ext.hh"
-
-#include "client/globals.hh"
-
-static float line_offsets[gui::STATUS_COUNT];
-static ImFont* line_fonts[gui::STATUS_COUNT];
-static float line_sizes[gui::STATUS_COUNT];
-
-static ImVec4 line_text_colors[gui::STATUS_COUNT];
-static ImVec4 line_shadow_colors[gui::STATUS_COUNT];
-static std::string line_strings[gui::STATUS_COUNT];
-static std::uint64_t line_spawns[gui::STATUS_COUNT];
-static float line_fadeouts[gui::STATUS_COUNT];
-
-void gui::status_lines::init(void)
-{
- for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
- line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_strings[i] = std::string();
- line_spawns[i] = UINT64_MAX;
- line_fadeouts[i] = 0.0f;
- }
-}
-
-void gui::status_lines::init_late(void)
-{
- line_offsets[STATUS_DEBUG] = 64.0f;
- line_offsets[STATUS_HOTBAR] = 40.0f;
-}
-
-void gui::status_lines::layout(void)
-{
- line_fonts[STATUS_DEBUG] = globals::font_unscii8;
- line_sizes[STATUS_DEBUG] = 4.0f;
-
- line_fonts[STATUS_HOTBAR] = globals::font_unscii16;
- line_sizes[STATUS_HOTBAR] = 8.0f;
-
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
- auto offset = line_offsets[i] * globals::gui_scale;
- auto& text = line_strings[i];
- auto* font = line_fonts[i];
-
- auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
- auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
-
- auto spawn = line_spawns[i];
- auto fadeout = line_fadeouts[i];
- auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
-
- auto& color = line_text_colors[i];
- auto& shadow = line_shadow_colors[i];
- auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
- auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
-
- gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list, line_sizes[i]);
- }
-}
-
-void gui::status_lines::set(unsigned int line, std::string_view text, const ImVec4& color, float fadeout)
-{
- line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
- line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
- line_strings[line] = text;
- line_spawns[line] = globals::curtime;
- line_fadeouts[line] = fadeout;
-}
-
-void gui::status_lines::unset(unsigned int line)
-{
- line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
- line_strings[line] = std::string();
- line_spawns[line] = UINT64_C(0);
- line_fadeouts[line] = 0.0f;
-}