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authoruntodesu <kirill@untode.su>2025-09-11 15:45:26 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:45:26 +0500
commitb8bbc54c5c920aff1ff1b45a693f50d6d96d61c8 (patch)
tree8b2903b313a71f8851705be400fc3e0a8317028f /game/client/io/gamepad.cc
parenta6ea7b7bbc66327cc2a957496f65dcfab5361cee (diff)
downloadvoxelius-b8bbc54c5c920aff1ff1b45a693f50d6d96d61c8.tar.bz2
voxelius-b8bbc54c5c920aff1ff1b45a693f50d6d96d61c8.zip
Revise style: split include groups
Diffstat (limited to 'game/client/io/gamepad.cc')
-rw-r--r--game/client/io/gamepad.cc15
1 files changed, 9 insertions, 6 deletions
diff --git a/game/client/io/gamepad.cc b/game/client/io/gamepad.cc
index d07ee86..3a71920 100644
--- a/game/client/io/gamepad.cc
+++ b/game/client/io/gamepad.cc
@@ -68,10 +68,13 @@ static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
active_gamepad_id = INVALID_GAMEPAD_ID;
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f)
- ;
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE)
- ;
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
spdlog::warn("gamepad: disconnected");
@@ -145,7 +148,7 @@ void io::gamepad::update_late(void)
if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
for(int i = 0; i < NUM_AXES; ++i) {
if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
GamepadAxisEvent event;
event.action = GLFW_PRESS;
event.axis = i;
@@ -154,7 +157,7 @@ void io::gamepad::update_late(void)
}
if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
GamepadAxisEvent event;
event.action = GLFW_RELEASE;
event.axis = i;