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| author | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
| commit | 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch) | |
| tree | b77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /game/client/outline.cc | |
| parent | f440914e1ae453768d09383f332bc7844e0a700e (diff) | |
| download | voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2 voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip | |
Move game sources into src subdirectory
Diffstat (limited to 'game/client/outline.cc')
| -rw-r--r-- | game/client/outline.cc | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/game/client/outline.cc b/game/client/outline.cc deleted file mode 100644 index 31a6bd9..0000000 --- a/game/client/outline.cc +++ /dev/null @@ -1,148 +0,0 @@ -#include "client/pch.hh" - -#include "client/outline.hh" - -#include "core/config.hh" - -#include "shared/coord.hh" - -#include "client/camera.hh" -#include "client/const.hh" -#include "client/game.hh" -#include "client/program.hh" - -// ONLY TOUCH THESE IF THE RESPECTIVE SHADER -// VARIANT MACRO DECLARATIONS LAYOUT CHANGED AS WELL -constexpr static unsigned int WORLD_CURVATURE = 0U; - -static GL_Program program; -static std::size_t u_vpmatrix; -static std::size_t u_worldpos; -static std::size_t u_viewdist; -static std::size_t u_modulate; -static std::size_t u_scale; - -static GLuint vaobj; -static GLuint cube_vbo; -static GLuint line_vbo; - -void outline::init(void) -{ - if(!program.setup("shaders/outline.vert", "shaders/outline.frag")) { - spdlog::critical("outline: program setup failed"); - std::terminate(); - } - - u_vpmatrix = program.add_uniform("u_ViewProjMatrix"); - u_worldpos = program.add_uniform("u_WorldPosition"); - u_viewdist = program.add_uniform("u_ViewDistance"); - u_modulate = program.add_uniform("u_Modulate"); - u_scale = program.add_uniform("u_Scale"); - - const glm::fvec3 cube_vertices[24] = { - glm::fvec3(0.0f, 0.0f, 0.0f), - glm::fvec3(0.0f, 1.0f, 0.0f), - glm::fvec3(0.0f, 1.0f, 0.0f), - glm::fvec3(1.0f, 1.0f, 0.0f), - glm::fvec3(1.0f, 1.0f, 0.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), - glm::fvec3(0.0f, 0.0f, 0.0f), - - glm::fvec3(0.0f, 0.0f, 1.0f), - glm::fvec3(0.0f, 1.0f, 1.0f), - glm::fvec3(0.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(0.0f, 0.0f, 1.0f), - - glm::fvec3(0.0f, 0.0f, 0.0f), - glm::fvec3(0.0f, 0.0f, 1.0f), - glm::fvec3(0.0f, 1.0f, 0.0f), - glm::fvec3(0.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), - glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(1.0f, 1.0f, 0.0f), - glm::fvec3(1.0f, 1.0f, 1.0f), - }; - - glGenBuffers(1, &cube_vbo); - glBindBuffer(GL_ARRAY_BUFFER, cube_vbo); - glBufferData(GL_ARRAY_BUFFER, sizeof(cube_vertices), cube_vertices, GL_STATIC_DRAW); - - const glm::fvec3 line_vertices[2] = { - glm::fvec3(0.0f, 0.0f, 0.0f), - glm::fvec3(1.0f, 1.0f, 1.0f), - }; - - glGenBuffers(1, &line_vbo); - glBindBuffer(GL_ARRAY_BUFFER, line_vbo); - glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), line_vertices, GL_STATIC_DRAW); - - glGenVertexArrays(1, &vaobj); - - glBindVertexArray(vaobj); - glEnableVertexAttribArray(0); - glVertexAttribDivisor(0, 0); -} - -void outline::deinit(void) -{ - glDeleteVertexArrays(1, &vaobj); - glDeleteBuffers(1, &line_vbo); - glDeleteBuffers(1, &cube_vbo); - program.destroy(); -} - -void outline::prepare(void) -{ - program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value()); - - if(!program.update()) { - spdlog::critical("outline_renderer: program update failed"); - std::terminate(); - } - - glDisable(GL_CULL_FACE); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - glUseProgram(program.handle); - glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(camera::matrix)); - glUniform1f(program.uniforms[u_viewdist].location, CHUNK_SIZE * camera::view_distance.get_value()); - - glBindVertexArray(vaobj); - glEnableVertexAttribArray(0); - glVertexAttribDivisor(0, 0); -} - -void outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color) -{ - auto patch_cpos = cpos - camera::position_chunk; - - glLineWidth(thickness); - - glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos))); - glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color)); - glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size)); - - glBindBuffer(GL_ARRAY_BUFFER, cube_vbo); - glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); - glDrawArrays(GL_LINES, 0, 24); -} - -void outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color) -{ - auto patch_cpos = cpos - camera::position_chunk; - - glLineWidth(thickness); - - glUniform3fv(program.uniforms[u_worldpos].location, 1, glm::value_ptr(coord::to_fvec3(patch_cpos, fpos))); - glUniform4fv(program.uniforms[u_modulate].location, 1, glm::value_ptr(color)); - glUniform3fv(program.uniforms[u_scale].location, 1, glm::value_ptr(size)); - - glBindBuffer(GL_ARRAY_BUFFER, line_vbo); - glVertexAttribPointer(0, 3, GL_FLOAT, false, sizeof(glm::fvec3), nullptr); - glDrawArrays(GL_LINES, 0, 2); -} |
