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| author | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-28 01:59:49 +0500 |
| commit | 61e5bcef2629e2d68b805a956a96fff264d4f74d (patch) | |
| tree | bca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/player_move.cc | |
| parent | 88c01588aa0830e219eaa62588839e4d1e2883ce (diff) | |
| download | voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2 voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip | |
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project
- Nuked binary dependency support. Might add one later though
- Separated dependency headers into a separate include subdirectory
- Grafted a thirdpartylegalnotices.txt generator from RITEG
- Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/player_move.cc')
| -rw-r--r-- | game/client/player_move.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/game/client/player_move.cc b/game/client/player_move.cc index 6c61dba..d949d53 100644 --- a/game/client/player_move.cc +++ b/game/client/player_move.cc @@ -70,7 +70,7 @@ static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& vel return velocity; } - auto accel_speed = cxpr::min(add_speed, accel * globals::fixed_frametime * wishspeed); + auto accel_speed = vx::min(add_speed, accel * globals::fixed_frametime * wishspeed); auto result = glm::fvec3(velocity); result.x += accel_speed * wishdir.x; @@ -89,7 +89,7 @@ static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& ve { if(auto speed = glm::length(velocity)) { auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime; - auto speed_factor = cxpr::max(speed - speed_drop, 0.0f) / speed; + auto speed_factor = vx::max(speed - speed_drop, 0.0f) / speed; return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND); } @@ -205,7 +205,7 @@ void player_move::fixed_update(void) velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity(); auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z)); - auto new_speed_text = fmt::format("{:.02f} M/S", new_speed); + auto new_speed_text = std::format("{:.02f} M/S", new_speed); auto speed_change = new_speed - speedometer_value; speedometer_value = new_speed; @@ -213,7 +213,7 @@ void player_move::fixed_update(void) next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN; if(enable_speedometer.get_value()) { - if(cxpr::abs(speed_change) < 0.01f) { + if(vx::abs(speed_change) < 0.01f) { // No considerable speed increase within // the precision we use to draw the speedometer status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f); |
