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| author | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
| commit | e53cca0ec8b4186cf79b6f927d74483f1301d5f6 (patch) | |
| tree | a58bc914d7e21eea381470c8089d5b6d1b5c8bd3 /game/client/player_target.cc | |
| parent | 7ca5d9cdea5a26183808e06d7fb055674823ed5d (diff) | |
| download | voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.tar.bz2 voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.zip | |
Add a key binding to show/hide HUD elements
- Just like in Minecraft, by default one would press the F1 key to
toggle HUD elements (including player_target) visibility
- Consequently moved player_target::render back into itself
- Fixed-upped some language key-value pairs
Diffstat (limited to 'game/client/player_target.cc')
| -rw-r--r-- | game/client/player_target.cc | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/game/client/player_target.cc b/game/client/player_target.cc index f2dd980..0c91876 100644 --- a/game/client/player_target.cc +++ b/game/client/player_target.cc @@ -1,11 +1,14 @@ #include "client/pch.hh" #include "client/player_target.hh" +#include "shared/coord.hh" #include "shared/dimension.hh" #include "shared/ray_dda.hh" #include "client/camera.hh" +#include "client/game.hh" #include "client/globals.hh" +#include "client/outline.hh" #include "client/session.hh" constexpr static float MAX_REACH = 16.0f; @@ -50,3 +53,14 @@ void player_target::update(void) player_target::info = nullptr; } } + +void player_target::render(void) +{ + if((player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) { + auto cpos = coord::to_chunk(player_target::coord); + auto fpos = coord::to_local(player_target::coord); + + outline::prepare(); + outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); + } +} |
