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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/program.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/program.hh')
-rw-r--r--game/client/program.hh38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/program.hh b/game/client/program.hh
new file mode 100644
index 0000000..ce2538b
--- /dev/null
+++ b/game/client/program.hh
@@ -0,0 +1,38 @@
+#ifndef CLIENT_PROGRAM_HH
+#define CLIENT_PROGRAM_HH 1
+#pragma once
+
+struct GL_VariedMacro final {
+ std::string name;
+ unsigned long line;
+ unsigned int value;
+};
+
+struct GL_Uniform final {
+ std::string name;
+ GLint location;
+};
+
+class GL_Program final {
+public:
+ bool setup(const char* vpath, const char* fpath);
+ void destroy(void);
+ bool update(void);
+
+ std::size_t add_uniform(const char* name);
+ void set_variant_vert(unsigned int variant, unsigned int value);
+ void set_variant_frag(unsigned int variant, unsigned int value);
+
+public:
+ std::string vert_path;
+ std::string frag_path;
+ std::vector<std::string> vert_source;
+ std::vector<std::string> frag_source;
+ std::vector<GL_VariedMacro> vert_variants;
+ std::vector<GL_VariedMacro> frag_variants;
+ std::vector<GL_Uniform> uniforms;
+ bool needs_update;
+ GLuint handle;
+};
+
+#endif // CLIENT_PROGRAM_HH