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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/screenshot.cc
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/screenshot.cc')
-rw-r--r--game/client/screenshot.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/client/screenshot.cc b/game/client/screenshot.cc
index 08b484b..a42a815 100644
--- a/game/client/screenshot.cc
+++ b/game/client/screenshot.cc
@@ -62,8 +62,8 @@ void screenshot::take(void)
glPixelStorei(GL_PACK_ALIGNMENT, old_pack_alignment);
const auto directory = std::string("screenshots");
- const auto filename = fmt::format("{}.png", epoch::microseconds());
- const auto filepath = fmt::format("{}/{}", directory, filename);
+ const auto filename = std::format("{}.png", epoch::microseconds());
+ const auto filepath = std::format("{}/{}", directory, filename);
PHYSFS_mkdir(directory.c_str());
@@ -73,7 +73,7 @@ void screenshot::take(void)
spdlog::info("screenshot: wrote {}", filepath);
- client_chat::print(fmt::format("{} {}", language::resolve("chat.screenshot_message"), filename));
+ client_chat::print(std::format("{} {}", language::resolve("chat.screenshot_message"), filename));
PHYSFS_close(file);
}