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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/sound/sound.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/sound/sound.cc')
-rw-r--r--game/client/sound/sound.cc202
1 files changed, 202 insertions, 0 deletions
diff --git a/game/client/sound/sound.cc b/game/client/sound/sound.cc
new file mode 100644
index 0000000..fa3cd19
--- /dev/null
+++ b/game/client/sound/sound.cc
@@ -0,0 +1,202 @@
+#include "client/pch.hh"
+
+#include "client/sound/sound.hh"
+
+#include "core/config/number.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+#include "core/resource/resource.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "client/entity/camera.hh"
+#include "client/entity/sound_emitter.hh"
+#include "client/gui/settings.hh"
+#include "client/resource/sound_effect.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+config::Float sound::volume_master(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_effects(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_music(100.0f, 0.0f, 100.0f);
+config::Float sound::volume_ui(100.0f, 0.0f, 100.0f);
+
+static ALuint generic_source;
+static ALuint player_source;
+static ALuint ui_source;
+
+static resource_ptr<SoundEffect> sfx_generic;
+static resource_ptr<SoundEffect> sfx_player;
+static resource_ptr<SoundEffect> sfx_ui;
+
+void sound::init_config(void)
+{
+ globals::client_config.add_value("sound.volume_master", sound::volume_master);
+ globals::client_config.add_value("sound.volume_effects", sound::volume_effects);
+ globals::client_config.add_value("sound.volume_music", sound::volume_music);
+ globals::client_config.add_value("sound.volume_ui", sound::volume_ui);
+
+ settings::add_slider(1, sound::volume_master, settings_location::SOUND, "sound.volume_master", false, "%.0f%%");
+
+ settings::add_slider(0, sound::volume_effects, settings_location::SOUND_LEVELS, "sound.volume_effects", false, "%.0f%%");
+ settings::add_slider(1, sound::volume_music, settings_location::SOUND_LEVELS, "sound.volume_music", false, "%.0f%%");
+ settings::add_slider(2, sound::volume_ui, settings_location::SOUND_LEVELS, "sound.volume_ui", false, "%.0f%%");
+}
+
+void sound::init(void)
+{
+ alGenSources(1, &generic_source);
+ alSourcei(generic_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(generic_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(generic_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ alGenSources(1, &player_source);
+ alSourcei(player_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(player_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(player_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ alGenSources(1, &ui_source);
+ alSourcei(ui_source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ui_source, AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSource3f(ui_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+
+ sfx_generic = nullptr;
+ sfx_player = nullptr;
+ sfx_ui = nullptr;
+}
+
+void sound::init_late(void)
+{
+}
+
+void sound::shutdown(void)
+{
+ sfx_ui = nullptr;
+ sfx_player = nullptr;
+ sfx_generic = nullptr;
+
+ alDeleteBuffers(1, &ui_source);
+ alDeleteSources(1, &generic_source);
+ alDeleteSources(1, &player_source);
+}
+
+void sound::update(void)
+{
+ auto effects_gain = math::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f);
+ alSourcef(generic_source, AL_GAIN, effects_gain);
+ alSourcef(player_source, AL_GAIN, effects_gain);
+
+ auto ui_gain = math::clamp(0.01f * sound::volume_ui.get_value(), 0.0f, 1.0f);
+ alSourcef(ui_source, AL_GAIN, ui_gain);
+}
+
+void sound::play_generic(const char* sound, bool looping, float pitch)
+{
+ if(sound) {
+ sound::play_generic(resource::load<SoundEffect>(sound), looping, pitch);
+ } else {
+ sound::play_generic(static_cast<const char*>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_entity(entt::entity entity, const char* sound, bool looping, float pitch)
+{
+ if(sound) {
+ sound::play_entity(entity, resource::load<SoundEffect>(sound), looping, pitch);
+ } else {
+ sound::play_entity(entity, static_cast<const char*>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_player(const char* sound, bool looping, float pitch)
+{
+ if(sound) {
+ sound::play_player(resource::load<SoundEffect>(sound), looping, pitch);
+ } else {
+ sound::play_player(static_cast<const char*>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_ui(const char* sound, bool looping, float pitch)
+{
+ if(sound) {
+ sound::play_ui(resource::load<SoundEffect>(sound), looping, pitch);
+ } else {
+ sound::play_ui(static_cast<const char*>(nullptr), looping, pitch);
+ }
+}
+
+void sound::play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ alSourceRewind(generic_source);
+
+ sfx_generic = sound;
+
+ if(sfx_generic) {
+ alSourcei(generic_source, AL_BUFFER, sfx_generic->buffer);
+ alSourcei(generic_source, AL_LOOPING, looping);
+ alSourcef(generic_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(generic_source);
+ }
+}
+
+void sound::play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ if(globals::dimension && globals::dimension->entities.valid(entity)) {
+ if(auto emitter = globals::dimension->entities.try_get<entity::SoundEmitter>(entity)) {
+ alSourceRewind(emitter->source);
+
+ emitter->sound = sound;
+
+ if(emitter->sound) {
+ alSourcei(emitter->source, AL_BUFFER, emitter->sound->buffer);
+ alSourcei(emitter->source, AL_LOOPING, looping);
+ alSourcef(emitter->source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(emitter->source);
+ }
+ }
+ }
+}
+
+void sound::play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ if(sound && session::is_ingame()) {
+ protocol::EntitySound packet;
+ packet.entity = globals::player;
+ packet.sound = sound->name;
+ packet.looping = looping;
+ packet.pitch = pitch;
+
+ protocol::send(session::peer, protocol::encode(packet));
+ }
+
+ alSourceRewind(player_source);
+
+ sfx_player = sound;
+
+ if(sfx_player) {
+ alSourcei(player_source, AL_BUFFER, sfx_player->buffer);
+ alSourcei(player_source, AL_LOOPING, looping);
+ alSourcef(player_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(player_source);
+ }
+}
+
+void sound::play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch)
+{
+ alSourceRewind(ui_source);
+
+ sfx_ui = sound;
+
+ if(sfx_ui) {
+ alSourcei(ui_source, AL_BUFFER, sfx_ui->buffer);
+ alSourcei(ui_source, AL_LOOPING, looping);
+ alSourcef(ui_source, AL_PITCH, math::clamp(pitch, MIN_PITCH, MAX_PITCH));
+ alSourcePlay(ui_source);
+ }
+} \ No newline at end of file