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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/world/chunk_quad.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/world/chunk_quad.hh')
-rw-r--r--game/client/world/chunk_quad.hh45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/client/world/chunk_quad.hh b/game/client/world/chunk_quad.hh
new file mode 100644
index 0000000..9b3ca47
--- /dev/null
+++ b/game/client/world/chunk_quad.hh
@@ -0,0 +1,45 @@
+#ifndef CLIENT_CHUNK_QUAD_HH
+#define CLIENT_CHUNK_QUAD_HH 1
+#pragma once
+
+#include "core/math/constexpr.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+namespace world
+{
+// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH
+// [1] FFFFTTTTTTTTTTTAAAAA------------
+using ChunkQuad = std::array<std::uint32_t, 2>;
+} // namespace world
+
+namespace world
+{
+constexpr inline static ChunkQuad make_chunk_quad(
+ const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing, std::size_t texture, std::size_t frames)
+{
+ ChunkQuad result = {};
+ result[0] = 0x00000000;
+ result[1] = 0x00000000;
+
+ // [0] XXXXXXXXYYYYYYYYZZZZZZZZ--------
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U;
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U;
+ result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U;
+
+ // [0] ------------------------WWWWHHHH
+ result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U;
+ result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
+
+ // [1] FFFF----------------------------
+ result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U;
+
+ // [1] ----TTTTTTTTTTTAAAAA------------
+ result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
+ result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U;
+
+ return result;
+}
+} // namespace world
+
+#endif // CLIENT_CHUNK_QUAD_HH