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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/world/player_target.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/world/player_target.cc')
-rw-r--r--game/client/world/player_target.cc68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc
new file mode 100644
index 0000000..6da8129
--- /dev/null
+++ b/game/client/world/player_target.cc
@@ -0,0 +1,68 @@
+#include "client/pch.hh"
+
+#include "client/world/player_target.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/ray_dda.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+#include "client/world/outline.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static float MAX_REACH = 16.0f;
+
+voxel_id world::player_target::voxel;
+voxel_pos world::player_target::coord;
+voxel_pos world::player_target::normal;
+const world::VoxelInfo* world::player_target::info;
+
+void world::player_target::init(void)
+{
+ world::player_target::voxel = NULL_VOXEL_ID;
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+}
+
+void world::player_target::update(void)
+{
+ if(session::is_ingame()) {
+ RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction);
+
+ do {
+ world::player_target::voxel = ray.step();
+
+ if(world::player_target::voxel != NULL_VOXEL_ID) {
+ world::player_target::coord = ray.vpos;
+ world::player_target::normal = ray.vnormal;
+ world::player_target::info = world::voxel_registry::find(world::player_target::voxel);
+ break;
+ }
+
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+ } while(ray.distance < MAX_REACH);
+ } else {
+ world::player_target::voxel = NULL_VOXEL_ID;
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::info = nullptr;
+ }
+}
+
+void world::player_target::render(void)
+{
+ if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) {
+ auto cpos = coord::to_chunk(world::player_target::coord);
+ auto fpos = coord::to_local(world::player_target::coord);
+
+ world::outline::prepare();
+ world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+}