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authoruntodesu <kirill@untode.su>2025-09-14 19:16:44 +0500
committeruntodesu <kirill@untode.su>2025-09-14 19:16:44 +0500
commit8bcbd2729388edc63c82d77d314b583af1447c49 (patch)
tree460c2b509372077f6adf95d72c4245988a580aed /game/client/world
parent7fc7fdb001bea8674fe0dbc1b962f3ec2702debb (diff)
downloadvoxelius-8bcbd2729388edc63c82d77d314b583af1447c49.tar.bz2
voxelius-8bcbd2729388edc63c82d77d314b583af1447c49.zip
Cleanup math with qfengine ports again
Diffstat (limited to 'game/client/world')
-rw-r--r--game/client/world/chunk_mesher.cc6
-rw-r--r--game/client/world/voxel_atlas.cc4
2 files changed, 5 insertions, 5 deletions
diff --git a/game/client/world/chunk_mesher.cc b/game/client/world/chunk_mesher.cc
index bc90a03..da90d2e 100644
--- a/game/client/world/chunk_mesher.cc
+++ b/game/client/world/chunk_mesher.cc
@@ -39,9 +39,9 @@ static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chun
if(pivot != cpos) {
chunk_pos delta = pivot - cpos;
- delta[0] = math::clamp<std::int64_t>(delta[0], -1, 1);
- delta[1] = math::clamp<std::int64_t>(delta[1], -1, 1);
- delta[2] = math::clamp<std::int64_t>(delta[2], -1, 1);
+ delta[0] = glm::clamp<std::int64_t>(delta[0], -1, 1);
+ delta[1] = glm::clamp<std::int64_t>(delta[1], -1, 1);
+ delta[2] = glm::clamp<std::int64_t>(delta[2], -1, 1);
if(delta[0]) {
return nx[delta[0] + 1];
diff --git a/game/client/world/voxel_atlas.cc b/game/client/world/voxel_atlas.cc
index a01db12..67832d3 100644
--- a/game/client/world/voxel_atlas.cc
+++ b/game/client/world/voxel_atlas.cc
@@ -96,12 +96,12 @@ void world::voxel_atlas::create(int width, int height, std::size_t count)
// how voxel quad meshes are packed in memory: each texture index is
// confined in 11 bits so having bigger atlas planes makes no sense;
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_plane_layers);
- max_plane_layers = math::clamp(max_plane_layers, 256, 2048);
+ max_plane_layers = glm::clamp(max_plane_layers, 256, 2048);
for(long i = count; i > 0L; i -= max_plane_layers) {
AtlasPlane plane = {};
plane.plane_id = planes.size();
- plane.layer_count_max = math::min<std::size_t>(max_plane_layers, i);
+ plane.layer_count_max = glm::min<std::size_t>(max_plane_layers, i);
plane.layer_count = 0;
const std::size_t save_id = plane.plane_id;