diff options
| author | untodesu <kirill@untode.su> | 2025-09-12 13:33:52 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-12 13:33:52 +0500 |
| commit | e9076f22fe2a49d1cd8933e54b7b00c5dd943269 (patch) | |
| tree | 89b8a4ca1861196e067dcba218fad1d7f889b860 /game/client/world | |
| parent | 68694a9c9d7d27d3b79c7b96bb67f56db2f75c45 (diff) | |
| download | voxelius-e9076f22fe2a49d1cd8933e54b7b00c5dd943269.tar.bz2 voxelius-e9076f22fe2a49d1cd8933e54b7b00c5dd943269.zip | |
It compiles
Diffstat (limited to 'game/client/world')
| -rw-r--r-- | game/client/world/chunk_mesher.cc | 192 | ||||
| -rw-r--r-- | game/client/world/chunk_quad.hh | 6 | ||||
| -rw-r--r-- | game/client/world/player_target.cc | 15 | ||||
| -rw-r--r-- | game/client/world/player_target.hh | 3 | ||||
| -rw-r--r-- | game/client/world/voxel_sounds.cc | 53 | ||||
| -rw-r--r-- | game/client/world/voxel_sounds.hh | 6 |
6 files changed, 116 insertions, 159 deletions
diff --git a/game/client/world/chunk_mesher.cc b/game/client/world/chunk_mesher.cc index a8ee817..bc90a03 100644 --- a/game/client/world/chunk_mesher.cc +++ b/game/client/world/chunk_mesher.cc @@ -8,6 +8,7 @@ #include "shared/world/chunk.hh"
#include "shared/world/dimension.hh"
+#include "shared/world/voxel.hh"
#include "shared/world/voxel_registry.hh"
#include "shared/coord.hh"
@@ -56,37 +57,6 @@ static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chun return CPOS_ITSELF;
}
-static world::voxel_facing get_facing(world::voxel_face face, world::voxel_type type)
-{
- if(type == world::voxel_type::CROSS) {
- switch(face) {
- case world::voxel_face::CROSS_NESW:
- return world::voxel_facing::NESW;
- case world::voxel_face::CROSS_NWSE:
- return world::voxel_facing::NWSE;
- default:
- return world::voxel_facing::NORTH;
- }
- }
-
- switch(face) {
- case world::voxel_face::CUBE_NORTH:
- return world::voxel_facing::NORTH;
- case world::voxel_face::CUBE_SOUTH:
- return world::voxel_facing::SOUTH;
- case world::voxel_face::CUBE_EAST:
- return world::voxel_facing::EAST;
- case world::voxel_face::CUBE_WEST:
- return world::voxel_facing::WEST;
- case world::voxel_face::CUBE_TOP:
- return world::voxel_facing::UP;
- case world::voxel_face::CUBE_BOTTOM:
- return world::voxel_facing::DOWN;
- default:
- return world::voxel_facing::NORTH;
- }
-}
-
class GL_MeshingTask final : public Task {
public:
explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos);
@@ -95,11 +65,10 @@ public: virtual void finalize(void) override;
private:
- bool vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const;
- void push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face);
- void push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
- std::size_t entropy);
- void make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, std::size_t entropy);
+ bool vis_test(const world::Voxel* voxel, const local_pos& lpos) const;
+ void push_quad_a(const world::Voxel* voxel, const glm::fvec3& pos, const glm::fvec2& size, world::VoxelFace face);
+ void push_quad_v(const world::Voxel* voxel, const glm::fvec3& pos, const glm::fvec2& size, world::VoxelFace face, std::size_t entropy);
+ void make_cube(const world::Voxel* voxel, const local_pos& lpos, world::VoxelVisBits vis, std::size_t entropy);
void cache_chunk(const chunk_pos& cpos);
private:
@@ -138,41 +107,39 @@ void GL_MeshingTask::process(void) return;
}
- const auto voxel = voxels[i];
const auto lpos = coord::to_local(i);
+ const auto voxel = world::voxel_registry::find(voxels[i]);
- const auto info = world::voxel_registry::find(voxel);
-
- if(info == nullptr) {
+ if(voxel == nullptr) {
// Either a NULL_VOXEL_ID or something went
// horribly wrong and we don't what this is
continue;
}
- world::voxel_vis vis = 0;
+ unsigned int vis = 0U;
- if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) {
- vis |= world::VIS_NORTH;
+ if(vis_test(voxel, lpos + DIR_NORTH<local_pos::value_type>)) {
+ vis |= world::VVIS_NORTH;
}
- if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) {
- vis |= world::VIS_SOUTH;
+ if(vis_test(voxel, lpos + DIR_SOUTH<local_pos::value_type>)) {
+ vis |= world::VVIS_SOUTH;
}
- if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) {
- vis |= world::VIS_EAST;
+ if(vis_test(voxel, lpos + DIR_EAST<local_pos::value_type>)) {
+ vis |= world::VVIS_EAST;
}
- if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) {
- vis |= world::VIS_WEST;
+ if(vis_test(voxel, lpos + DIR_WEST<local_pos::value_type>)) {
+ vis |= world::VVIS_WEST;
}
- if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) {
- vis |= world::VIS_UP;
+ if(vis_test(voxel, lpos + DIR_UP<local_pos::value_type>)) {
+ vis |= world::VVIS_UP;
}
- if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) {
- vis |= world::VIS_DOWN;
+ if(vis_test(voxel, lpos + DIR_DOWN<local_pos::value_type>)) {
+ vis |= world::VVIS_DOWN;
}
const auto vpos = coord::to_voxel(m_cpos, lpos);
@@ -180,7 +147,7 @@ void GL_MeshingTask::process(void) const auto entropy = math::crc64(&entropy_src, sizeof(entropy_src));
// FIXME: handle different voxel types
- make_cube(voxel, info, lpos, vis, entropy);
+ make_cube(voxel, lpos, world::VoxelVisBits(vis), entropy);
}
}
@@ -254,7 +221,7 @@ void GL_MeshingTask::finalize(void) }
}
-bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const
+bool GL_MeshingTask::vis_test(const world::Voxel* voxel, const local_pos& lpos) const
{
const auto pvpos = coord::to_voxel(m_cpos, lpos);
const auto pcpos = coord::to_chunk(pvpos);
@@ -263,26 +230,18 @@ bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, cons const auto cached_cpos = get_cached_cpos(m_cpos, pcpos);
const auto& voxels = m_cache.at(cached_cpos);
- const auto neighbour = voxels[index];
+ const auto neighbour = world::voxel_registry::find(voxels[index]);
bool result;
- if(neighbour == NULL_VOXEL_ID) {
+ if(neighbour == nullptr) {
result = true;
}
else if(neighbour == voxel) {
result = false;
}
- else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
- if(neighbour_info->blending != info->blending) {
- // Voxel types that use blending are semi-transparent;
- // this means they're rendered using a different setup
- // and they must have visible faces with opaque voxels
- result = neighbour_info->blending;
- }
- else {
- result = false;
- }
+ else if(neighbour->get_render_mode() != voxel->get_render_mode()) {
+ result = true;
}
else {
result = false;
@@ -291,88 +250,95 @@ bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, cons return result;
}
-void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face)
+void GL_MeshingTask::push_quad_a(const world::Voxel* voxel, const glm::fvec3& pos, const glm::fvec2& size, world::VoxelFace face)
{
- const world::voxel_facing facing = get_facing(face, info->type);
- const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
-
- if(info->blending) {
- m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
- }
- else {
- m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ auto cached_offset = voxel->get_cached_face_offset(face);
+ auto cached_plane = voxel->get_cached_face_plane(face);
+ auto& textures = voxel->get_face_textures(face);
+
+ switch(voxel->get_render_mode()) {
+ case world::VRENDER_OPAQUE:
+ m_quads_s[cached_plane].push_back(make_chunk_quad(pos, size, face, cached_offset, textures.size()));
+ break;
+
+ case world::VRENDER_BLEND:
+ m_quads_b[cached_plane].push_back(make_chunk_quad(pos, size, face, cached_offset, textures.size()));
+ break;
}
}
-void GL_MeshingTask::push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
+void GL_MeshingTask::push_quad_v(const world::Voxel* voxel, const glm::fvec3& pos, const glm::fvec2& size, world::VoxelFace face,
std::size_t entropy)
{
- const world::voxel_facing facing = get_facing(face, info->type);
- const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
- const std::size_t entropy_mod = entropy % vtex.paths.size();
-
- if(info->blending) {
- m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
- }
- else {
- m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ auto cached_offset = voxel->get_cached_face_offset(face);
+ auto cached_plane = voxel->get_cached_face_plane(face);
+ auto& textures = voxel->get_face_textures(face);
+ auto index = entropy % textures.size();
+
+ switch(voxel->get_render_mode()) {
+ case world::VRENDER_OPAQUE:
+ m_quads_s[cached_plane].push_back(make_chunk_quad(pos, size, face, cached_offset + index, 0));
+ break;
+
+ case world::VRENDER_BLEND:
+ m_quads_b[cached_plane].push_back(make_chunk_quad(pos, size, face, cached_offset + index, 0));
+ break;
}
}
-void GL_MeshingTask::make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis,
- std::size_t entropy)
+void GL_MeshingTask::make_cube(const world::Voxel* voxel, const local_pos& lpos, world::VoxelVisBits vis, std::size_t entropy)
{
const glm::fvec3 fpos = glm::fvec3(lpos);
const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f);
- if(info->animated) {
- if(vis & world::VIS_NORTH) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_NORTH);
+ if(voxel->is_animated()) {
+ if(vis & world::VVIS_NORTH) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_NORTH);
}
- if(vis & world::VIS_SOUTH) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_SOUTH);
+ if(vis & world::VVIS_SOUTH) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_SOUTH);
}
- if(vis & world::VIS_EAST) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_EAST);
+ if(vis & world::VVIS_EAST) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_EAST);
}
- if(vis & world::VIS_WEST) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_WEST);
+ if(vis & world::VVIS_WEST) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_WEST);
}
- if(vis & world::VIS_UP) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_TOP);
+ if(vis & world::VVIS_UP) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_TOP);
}
- if(vis & world::VIS_DOWN) {
- push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM);
+ if(vis & world::VVIS_DOWN) {
+ push_quad_a(voxel, fpos, fsize, world::VFACE_BOTTOM);
}
}
else {
- if(vis & world::VIS_NORTH) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy);
+ if(vis & world::VVIS_NORTH) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_NORTH, entropy);
}
- if(vis & world::VIS_SOUTH) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_SOUTH, entropy);
+ if(vis & world::VVIS_SOUTH) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_SOUTH, entropy);
}
- if(vis & world::VIS_EAST) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_EAST, entropy);
+ if(vis & world::VVIS_EAST) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_EAST, entropy);
}
- if(vis & world::VIS_WEST) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_WEST, entropy);
+ if(vis & world::VVIS_WEST) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_WEST, entropy);
}
- if(vis & world::VIS_UP) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_TOP, entropy);
+ if(vis & world::VVIS_UP) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_TOP, entropy);
}
- if(vis & world::VIS_DOWN) {
- push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM, entropy);
+ if(vis & world::VVIS_DOWN) {
+ push_quad_v(voxel, fpos, fsize, world::VFACE_BOTTOM, entropy);
}
}
}
diff --git a/game/client/world/chunk_quad.hh b/game/client/world/chunk_quad.hh index c15bb7a..d68977e 100644 --- a/game/client/world/chunk_quad.hh +++ b/game/client/world/chunk_quad.hh @@ -13,8 +13,8 @@ using ChunkQuad = std::array<std::uint32_t, 2>; namespace world
{
-constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing,
- std::size_t texture, std::size_t frames)
+constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, VoxelFace face, std::size_t texture,
+ std::size_t frames)
{
ChunkQuad result = {};
result[0] = 0x00000000;
@@ -30,7 +30,7 @@ constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, co result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
// [1] FFFF----------------------------
- result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U;
+ result[1] |= (0x0000000FU & static_cast<std::uint32_t>(face)) << 28U;
// [1] ----TTTTTTTTTTTAAAAA------------
result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc index f0550c0..3ede47e 100644 --- a/game/client/world/player_target.cc +++ b/game/client/world/player_target.cc @@ -16,17 +16,15 @@ constexpr static float MAX_REACH = 16.0f;
-voxel_id world::player_target::voxel;
voxel_pos world::player_target::coord;
voxel_pos world::player_target::normal;
-const world::VoxelInfo* world::player_target::info;
+const world::Voxel* world::player_target::voxel;
void world::player_target::init(void)
{
- world::player_target::voxel = NULL_VOXEL_ID;
world::player_target::coord = voxel_pos();
world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
+ world::player_target::voxel = nullptr;
}
void world::player_target::update(void)
@@ -37,29 +35,26 @@ void world::player_target::update(void) do {
world::player_target::voxel = ray.step();
- if(world::player_target::voxel != NULL_VOXEL_ID) {
+ if(world::player_target::voxel) {
world::player_target::coord = ray.vpos;
world::player_target::normal = ray.vnormal;
- world::player_target::info = world::voxel_registry::find(world::player_target::voxel);
break;
}
world::player_target::coord = voxel_pos();
world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
} while(ray.distance < MAX_REACH);
}
else {
- world::player_target::voxel = NULL_VOXEL_ID;
+ world::player_target::voxel = nullptr;
world::player_target::coord = voxel_pos();
world::player_target::normal = voxel_pos();
- world::player_target::info = nullptr;
}
}
void world::player_target::render(void)
{
- if((world::player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) {
+ if(world::player_target::voxel && !client_game::hide_hud) {
auto cpos = coord::to_chunk(world::player_target::coord);
auto fpos = coord::to_local(world::player_target::coord);
diff --git a/game/client/world/player_target.hh b/game/client/world/player_target.hh index f0db9be..34532c3 100644 --- a/game/client/world/player_target.hh +++ b/game/client/world/player_target.hh @@ -4,10 +4,9 @@ namespace world::player_target
{
-extern voxel_id voxel;
extern voxel_pos coord;
extern voxel_pos normal;
-extern const VoxelInfo* info;
+extern const Voxel* voxel;
} // namespace world::player_target
namespace world::player_target
diff --git a/game/client/world/voxel_sounds.cc b/game/client/world/voxel_sounds.cc index 481e615..fe91f01 100644 --- a/game/client/world/voxel_sounds.cc +++ b/game/client/world/voxel_sounds.cc @@ -4,24 +4,21 @@ #include "client/resource/sound_effect.hh"
-constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(world::voxel_surface::COUNT);
-
-static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES];
+static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[world::VMAT_COUNT];
static std::mt19937_64 randomizer;
-static void add_footsteps_effect(world::voxel_surface surface, std::string_view name)
+static void add_footsteps_effect(world::VoxelMaterial material, std::string_view name)
{
if(auto effect = resource::load<SoundEffect>(name)) {
- auto surface_index = static_cast<std::size_t>(surface);
- footsteps_sounds[surface_index].push_back(effect);
+ footsteps_sounds[material].push_back(effect);
}
}
-static resource_ptr<SoundEffect> get_footsteps_effect(world::voxel_surface surface)
+static resource_ptr<SoundEffect> get_footsteps_effect(world::VoxelMaterial material)
{
- auto surface_index = static_cast<std::size_t>(surface);
+ auto surface_index = static_cast<std::size_t>(material);
- if(surface_index >= NUM_SURFACES) {
+ if(surface_index >= world::VMAT_COUNT) {
// Surface index out of range
return nullptr;
}
@@ -39,48 +36,48 @@ static resource_ptr<SoundEffect> get_footsteps_effect(world::voxel_surface surfa void world::voxel_sounds::init(void)
{
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav");
- add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav");
+ add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default1.wav");
+ add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default2.wav");
+ add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default3.wav");
+ add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default4.wav");
- add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav");
+ add_footsteps_effect(VMAT_DIRT, "sounds/surface/dirt1.wav");
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav");
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav");
- add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav");
+ add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass1.wav");
+ add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass2.wav");
+ add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass3.wav");
- add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav");
+ add_footsteps_effect(VMAT_GRAVEL, "sounds/surface/gravel1.wav");
- add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav");
- add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav");
+ add_footsteps_effect(VMAT_SAND, "sounds/surface/sand1.wav");
+ add_footsteps_effect(VMAT_SAND, "sounds/surface/sand2.wav");
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav");
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav");
- add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav");
+ add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood1.wav");
+ add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood2.wav");
+ add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood3.wav");
}
void world::voxel_sounds::shutdown(void)
{
- for(std::size_t i = 0; i < NUM_SURFACES; ++i) {
+ for(std::size_t i = 0; i < world::VMAT_COUNT; ++i) {
footsteps_sounds[i].clear();
}
}
-resource_ptr<SoundEffect> world::voxel_sounds::get_footsteps(voxel_surface surface)
+resource_ptr<SoundEffect> world::voxel_sounds::get_footsteps(world::VoxelMaterial material)
{
- if(auto effect = get_footsteps_effect(surface)) {
+ if(auto effect = get_footsteps_effect(material)) {
return effect;
}
- if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) {
+ if(auto effect = get_footsteps_effect(VMAT_DEFAULT)) {
return effect;
}
return nullptr;
}
-resource_ptr<SoundEffect> world::voxel_sounds::get_placebreak(voxel_surface surface)
+resource_ptr<SoundEffect> world::voxel_sounds::get_placebreak(world::VoxelMaterial material)
{
return nullptr;
}
diff --git a/game/client/world/voxel_sounds.hh b/game/client/world/voxel_sounds.hh index 09f5e2e..d0f3e07 100644 --- a/game/client/world/voxel_sounds.hh +++ b/game/client/world/voxel_sounds.hh @@ -2,7 +2,7 @@ #include "core/resource/resource.hh"
-#include "shared/world/voxel_registry.hh"
+#include "shared/world/voxel.hh"
struct SoundEffect;
@@ -14,6 +14,6 @@ void shutdown(void); namespace world::voxel_sounds
{
-resource_ptr<SoundEffect> get_footsteps(voxel_surface surface);
-resource_ptr<SoundEffect> get_placebreak(voxel_surface surface);
+resource_ptr<SoundEffect> get_footsteps(VoxelMaterial material);
+resource_ptr<SoundEffect> get_placebreak(VoxelMaterial material);
} // namespace world::voxel_sounds
|
