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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/server/chat.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/server/chat.cc')
-rw-r--r--game/server/chat.cc54
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/chat.cc b/game/server/chat.cc
new file mode 100644
index 0000000..1634c59
--- /dev/null
+++ b/game/server/chat.cc
@@ -0,0 +1,54 @@
+#include "server/pch.hh"
+
+#include "server/chat.hh"
+
+#include "server/globals.hh"
+#include "server/sessions.hh"
+#include "shared/protocol.hh"
+
+static void on_chat_message_packet(const protocol::ChatMessage& packet)
+{
+ if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
+ if(auto session = sessions::find(packet.peer)) {
+ server_chat::broadcast(packet.message.c_str(), session->client_username.c_str());
+ } else {
+ server_chat::broadcast(packet.message.c_str(), packet.sender.c_str());
+ }
+ }
+}
+
+void server_chat::init(void)
+{
+ globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
+}
+
+void server_chat::broadcast(const char* message)
+{
+ server_chat::broadcast(message, "server");
+}
+
+void server_chat::broadcast(const char* message, const char* sender)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = std::string(message);
+ packet.sender = std::string(sender);
+
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+
+ spdlog::info("<{}> {}", sender, message);
+}
+
+void server_chat::send(Session* session, const char* message)
+{
+ server_chat::send(session, message, "server");
+}
+
+void server_chat::send(Session* session, const char* message, const char* sender)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = std::string(message);
+ packet.sender = std::string(sender);
+ protocol::broadcast(globals::server_host, protocol::encode(packet));
+}