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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/server/chat.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/server/chat.cc')
| -rw-r--r-- | game/server/chat.cc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/chat.cc b/game/server/chat.cc new file mode 100644 index 0000000..1634c59 --- /dev/null +++ b/game/server/chat.cc @@ -0,0 +1,54 @@ +#include "server/pch.hh" + +#include "server/chat.hh" + +#include "server/globals.hh" +#include "server/sessions.hh" +#include "shared/protocol.hh" + +static void on_chat_message_packet(const protocol::ChatMessage& packet) +{ + if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) { + if(auto session = sessions::find(packet.peer)) { + server_chat::broadcast(packet.message.c_str(), session->client_username.c_str()); + } else { + server_chat::broadcast(packet.message.c_str(), packet.sender.c_str()); + } + } +} + +void server_chat::init(void) +{ + globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>(); +} + +void server_chat::broadcast(const char* message) +{ + server_chat::broadcast(message, "server"); +} + +void server_chat::broadcast(const char* message, const char* sender) +{ + protocol::ChatMessage packet; + packet.type = protocol::ChatMessage::TEXT_MESSAGE; + packet.message = std::string(message); + packet.sender = std::string(sender); + + protocol::broadcast(globals::server_host, protocol::encode(packet)); + + spdlog::info("<{}> {}", sender, message); +} + +void server_chat::send(Session* session, const char* message) +{ + server_chat::send(session, message, "server"); +} + +void server_chat::send(Session* session, const char* message, const char* sender) +{ + protocol::ChatMessage packet; + packet.type = protocol::ChatMessage::TEXT_MESSAGE; + packet.message = std::string(message); + packet.sender = std::string(sender); + protocol::broadcast(globals::server_host, protocol::encode(packet)); +} |
