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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/server/chat.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/server/chat.cc')
-rw-r--r--game/server/chat.cc55
1 files changed, 0 insertions, 55 deletions
diff --git a/game/server/chat.cc b/game/server/chat.cc
deleted file mode 100644
index fadfaa2..0000000
--- a/game/server/chat.cc
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "server/pch.hh"
-
-#include "server/chat.hh"
-
-#include "server/globals.hh"
-#include "server/sessions.hh"
-#include "shared/protocol.hh"
-
-static void on_chat_message_packet(const protocol::ChatMessage& packet)
-{
- if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
- if(auto session = sessions::find(packet.peer)) {
- server_chat::broadcast(packet.message.c_str(), session->client_username.c_str());
- }
- else {
- server_chat::broadcast(packet.message.c_str(), packet.sender.c_str());
- }
- }
-}
-
-void server_chat::init(void)
-{
- globals::dispatcher.sink<protocol::ChatMessage>().connect<&on_chat_message_packet>();
-}
-
-void server_chat::broadcast(std::string_view message)
-{
- server_chat::broadcast(message, "server");
-}
-
-void server_chat::broadcast(std::string_view message, std::string_view sender)
-{
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.message = message;
- packet.sender = sender;
-
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-
- spdlog::info("<{}> {}", sender, message);
-}
-
-void server_chat::send(Session* session, std::string_view message)
-{
- server_chat::send(session, message, "server");
-}
-
-void server_chat::send(Session* session, std::string_view message, std::string_view sender)
-{
- protocol::ChatMessage packet;
- packet.type = protocol::ChatMessage::TEXT_MESSAGE;
- packet.message = message;
- packet.sender = sender;
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}