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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/server/main.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/server/main.cc')
-rw-r--r--game/server/main.cc108
1 files changed, 0 insertions, 108 deletions
diff --git a/game/server/main.cc b/game/server/main.cc
deleted file mode 100644
index 3316407..0000000
--- a/game/server/main.cc
+++ /dev/null
@@ -1,108 +0,0 @@
-#include "server/pch.hh"
-
-#include "core/config/number.hh"
-
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "core/threading.hh"
-#include "core/version.hh"
-
-#include "shared/game.hh"
-#include "shared/protocol.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-
-static config::Unsigned server_tickrate(protocol::TICKRATE, 10U, 300U);
-
-static void on_termination_signal(int)
-{
- spdlog::warn("server: received termination signal");
- globals::is_running = false;
-}
-
-int main(int argc, char** argv)
-{
- io::cmdline::create(argc, argv);
-
- shared_game::init(argc, argv);
-
- spdlog::info("Voxelius Server {}", version::semver);
-
- globals::fixed_frametime = 0.0f;
- globals::fixed_frametime_avg = 0.0f;
- globals::fixed_frametime_us = 0;
- globals::fixed_framecount = 0;
-
- globals::curtime = utils::unix_microseconds();
-
- globals::is_running = true;
-
- std::signal(SIGINT, &on_termination_signal);
- std::signal(SIGTERM, &on_termination_signal);
-
- Image::register_resource();
-
- server_game::init();
-
- threading::init();
-
- globals::server_config.add_value("server.tickrate", server_tickrate);
- globals::server_config.load_file("server.conf");
- globals::server_config.load_cmdline();
-
- globals::tickrate = server_tickrate.get_value();
- globals::tickrate_dt = static_cast<std::uint64_t>(1000000.0f / static_cast<float>(globals::tickrate));
-
- server_game::init_late();
-
- std::uint64_t last_curtime = globals::curtime;
-
- while(globals::is_running) {
- globals::curtime = utils::unix_microseconds();
-
- globals::fixed_frametime_us = globals::curtime - last_curtime;
- globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
- globals::fixed_frametime_avg += globals::fixed_frametime;
- globals::fixed_frametime_avg *= 0.5f;
-
- last_curtime = globals::curtime;
-
- server_game::fixed_update();
- server_game::fixed_update_late();
-
- globals::dispatcher.update();
-
- globals::fixed_framecount += 1;
-
- std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt));
-
- resource::soft_cleanup();
-
- threading::update();
- }
-
- server_game::shutdown();
-
- resource::hard_cleanup();
-
- threading::shutdown();
-
- spdlog::info("server: shutdown after {} frames", globals::fixed_framecount);
- spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg);
- spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg);
-
- globals::server_config.save_file("server.conf");
-
- shared_game::shutdown();
-
- return EXIT_SUCCESS;
-}