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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/server/sessions.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/server/sessions.cc')
| -rw-r--r-- | game/server/sessions.cc | 452 |
1 files changed, 0 insertions, 452 deletions
diff --git a/game/server/sessions.cc b/game/server/sessions.cc deleted file mode 100644 index b8dbbea..0000000 --- a/game/server/sessions.cc +++ /dev/null @@ -1,452 +0,0 @@ -#include "server/pch.hh"
-
-#include "server/sessions.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-
-#include "core/io/config_map.hh"
-
-#include "core/math/constexpr.hh"
-#include "core/math/crc64.hh"
-
-#include "core/utils/string.hh"
-
-#include "core/version.hh"
-
-#include "shared/entity/factory.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/item_registry.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/protocol.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-#include "server/whitelist.hh"
-
-class DimensionListener final {
-public:
- explicit DimensionListener(world::Dimension* dimension);
- void on_destroy_entity(const entt::registry& registry, entt::entity entity);
-
-private:
- world::Dimension* dimension;
-};
-
-config::Unsigned sessions::max_players(8U, 1U, 128U);
-unsigned int sessions::num_players = 0U;
-
-static config::Boolean strict_version_matching(true);
-
-static emhash8::HashMap<std::string, Session*> username_map;
-static emhash8::HashMap<std::uint64_t, Session*> identity_map;
-static std::vector<DimensionListener> dimension_listeners;
-static std::vector<Session> sessions_vector;
-
-static void on_login_request_packet(const protocol::LoginRequest& packet)
-{
- if(packet.game_version_major > version::major) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_server";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(packet.game_version_minor < version::minor) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_client";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(strict_version_matching.get_value()) {
- if(packet.game_version_minor > version::minor || packet.game_version_patch > version::patch) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_server";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(packet.game_version_minor < version::minor || packet.game_version_patch < version::patch) {
- protocol::Disconnect response;
- response.reason = "protocol.outdated_client";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
- }
-
- // FIXME: calculate voxel registry checksum ahead of time
- // instead of figuring it out every time a new player connects
- if(packet.voxel_registry_checksum != world::voxel_registry::get_checksum()) {
- protocol::Disconnect response;
- response.reason = "protocol.voxel_registry_checksum";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(packet.item_registry_checksum != world::item_registry::get_checksum()) {
- protocol::Disconnect response;
- response.reason = "protocol.item_registry_checksum";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- // Don't assign new usernames and just kick the player if
- // an another client using the same username is already connected
- // and playing; since we have a whitelist, adding "(1)" isn't feasible anymore
- if(username_map.contains(packet.username)) {
- protocol::Disconnect response;
- response.reason = "protocol.username_taken";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(whitelist::enabled.get_value()) {
- if(!whitelist::contains(packet.username.c_str())) {
- protocol::Disconnect response;
- response.reason = "protocol.not_whitelisted";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(!whitelist::matches(packet.username.c_str(), packet.password_hash)) {
- protocol::Disconnect response;
- response.reason = "protocol.password_incorrect";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
- }
- else if(packet.password_hash != server_game::password_hash) {
- protocol::Disconnect response;
- response.reason = "protocol.password_incorrect";
- protocol::send(packet.peer, protocol::encode(response));
- return;
- }
-
- if(Session* session = sessions::create(packet.peer, packet.username.c_str())) {
- protocol::LoginResponse response;
- response.client_index = session->client_index;
- response.client_identity = session->client_identity;
- response.server_tickrate = globals::tickrate;
- protocol::send(packet.peer, protocol::encode(response));
-
- protocol::DimensionInfo dim_info;
- dim_info.name = globals::spawn_dimension->get_name();
- dim_info.gravity = globals::spawn_dimension->get_gravity();
- protocol::send(packet.peer, protocol::encode(dim_info));
-
- spdlog::info("sessions: {} [{}] logged in with client_index={} in {}", session->client_username, session->client_identity,
- session->client_index, globals::spawn_dimension->get_name());
-
- // FIXME: only send entities that are present within the current
- // player's view bounding box; this also would mean we're not sending
- // anything here and just straight up spawing the player and await them
- // to receive all the chunks and entites they feel like requesting
- for(auto entity : globals::spawn_dimension->entities.view<entt::entity>()) {
- if(const auto head = globals::spawn_dimension->entities.try_get<entity::Head>(entity)) {
- protocol::EntityHead head_packet;
- head_packet.entity = entity;
- head_packet.angles = head->angles;
- protocol::send(session->peer, protocol::encode(head_packet));
- }
-
- if(const auto transform = globals::spawn_dimension->entities.try_get<entity::Transform>(entity)) {
- protocol::EntityTransform transform_packet;
- transform_packet.entity = entity;
- transform_packet.angles = transform->angles;
- transform_packet.chunk = transform->chunk;
- transform_packet.local = transform->local;
- protocol::send(session->peer, protocol::encode(transform_packet));
- }
-
- if(const auto velocity = globals::spawn_dimension->entities.try_get<entity::Velocity>(entity)) {
- protocol::EntityVelocity velocity_packet;
- velocity_packet.entity = entity;
- velocity_packet.value = velocity->value;
- protocol::send(session->peer, protocol::encode(velocity_packet));
- }
-
- if(globals::spawn_dimension->entities.all_of<entity::Player>(entity)) {
- protocol::EntityPlayer player_packet;
- player_packet.entity = entity;
- protocol::send(session->peer, protocol::encode(player_packet));
- }
- }
-
- session->dimension = globals::spawn_dimension;
- session->player_entity = globals::spawn_dimension->entities.create();
- entity::shared::create_player(globals::spawn_dimension, session->player_entity);
-
- const auto& head = globals::spawn_dimension->entities.get<entity::Head>(session->player_entity);
- const auto& transform = globals::spawn_dimension->entities.get<entity::Transform>(session->player_entity);
- const auto& velocity = globals::spawn_dimension->entities.get<entity::Velocity>(session->player_entity);
-
- protocol::EntityHead head_packet;
- head_packet.entity = session->player_entity;
- head_packet.angles = head.angles;
-
- protocol::EntityTransform transform_packet;
- transform_packet.entity = session->player_entity;
- transform_packet.angles = transform.angles;
- transform_packet.chunk = transform.chunk;
- transform_packet.local = transform.local;
-
- protocol::EntityVelocity velocity_packet;
- velocity_packet.entity = session->player_entity;
- velocity_packet.value = velocity.value;
-
- protocol::EntityPlayer player_packet;
- player_packet.entity = session->player_entity;
-
- protocol::broadcast(globals::server_host, protocol::encode(head_packet));
- protocol::broadcast(globals::server_host, protocol::encode(transform_packet));
- protocol::broadcast(globals::server_host, protocol::encode(velocity_packet));
- protocol::broadcast(globals::server_host, protocol::encode(player_packet));
-
- protocol::SpawnPlayer spawn_packet;
- spawn_packet.entity = session->player_entity;
-
- // SpawnPlayer serves a different purpose compared to EntityPlayer
- // The latter is used to construct entities (as in "attach a component")
- // whilst the SpawnPlayer packet is used to notify client-side that the
- // entity identifier in the packet is to be treated as the local player entity
- protocol::send(session->peer, protocol::encode(spawn_packet));
-
- protocol::ChatMessage message;
- message.type = protocol::ChatMessage::PLAYER_JOIN;
- message.sender = session->client_username;
- message.message = std::string();
-
- protocol::broadcast(globals::server_host, protocol::encode(message));
-
- sessions::refresh_scoreboard();
-
- return;
- }
-
- protocol::Disconnect response;
- response.reason = "protocol.server_full";
- protocol::send(packet.peer, protocol::encode(response));
-}
-
-static void on_disconnect_packet(const protocol::Disconnect& packet)
-{
- if(Session* session = sessions::find(packet.peer)) {
- protocol::ChatMessage message;
- message.type = protocol::ChatMessage::PLAYER_LEAVE;
- message.sender = session->client_username;
- message.message = packet.reason;
-
- protocol::broadcast(globals::server_host, protocol::encode(message), session->peer);
-
- spdlog::info("{} disconnected ({})", session->client_username, packet.reason);
-
- sessions::destroy(session);
- sessions::refresh_scoreboard();
- }
-}
-
-// NOTE: [sessions] is a good place for this since [receive]
-// handles entity data sent by players and [sessions] handles
-// everything else network related that is not player movement
-static void on_voxel_set(const world::VoxelSetEvent& event)
-{
- protocol::SetVoxel packet;
- packet.vpos = coord::to_voxel(event.cpos, event.lpos);
- packet.voxel = event.voxel ? event.voxel->get_id() : NULL_VOXEL_ID;
- packet.flags = 0U; // UNDONE
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}
-
-DimensionListener::DimensionListener(world::Dimension* dimension)
-{
- this->dimension = dimension;
-}
-
-void DimensionListener::on_destroy_entity(const entt::registry& registry, entt::entity entity)
-{
- protocol::RemoveEntity packet;
- packet.entity = entity;
- sessions::broadcast(dimension, protocol::encode(packet));
-}
-
-void sessions::init(void)
-{
- globals::server_config.add_value("sessions.strict_version_matching", strict_version_matching);
- globals::server_config.add_value("sessions.max_players", sessions::max_players);
-
- globals::dispatcher.sink<protocol::LoginRequest>().connect<&on_login_request_packet>();
- globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
-
- globals::dispatcher.sink<world::VoxelSetEvent>().connect<&on_voxel_set>();
-}
-
-void sessions::init_late(void)
-{
- sessions::num_players = 0U;
-
- username_map.clear();
- identity_map.clear();
- sessions_vector.resize(sessions::max_players.get_value(), Session());
-
- for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
- sessions_vector[i].client_index = UINT16_MAX;
- sessions_vector[i].client_identity = UINT64_MAX;
- sessions_vector[i].client_username = std::string();
- sessions_vector[i].player_entity = entt::null;
- sessions_vector[i].peer = nullptr;
- }
-}
-
-void sessions::init_post_universe(void)
-{
- for(auto& dimension : globals::dimensions) {
- dimension_listeners.push_back(DimensionListener(dimension.second));
- dimension.second->entities.on_destroy<entt::entity>().connect<&DimensionListener::on_destroy_entity>(dimension_listeners.back());
- }
-}
-
-void sessions::shutdown(void)
-{
- username_map.clear();
- identity_map.clear();
- sessions_vector.clear();
- dimension_listeners.clear();
-}
-
-Session* sessions::create(ENetPeer* peer, std::string_view client_username)
-{
- for(unsigned int i = 0U; i < sessions::max_players.get_value(); ++i) {
- if(!sessions_vector[i].peer) {
- std::uint64_t client_identity = math::crc64(client_username.data(), client_username.size());
-
- sessions_vector[i].client_index = i;
- sessions_vector[i].client_identity = client_identity;
- sessions_vector[i].client_username = client_username;
- sessions_vector[i].player_entity = entt::null;
- sessions_vector[i].peer = peer;
-
- username_map[std::string(client_username)] = &sessions_vector[i];
- identity_map[client_identity] = &sessions_vector[i];
-
- peer->data = &sessions_vector[i];
-
- sessions::num_players += 1U;
-
- return &sessions_vector[i];
- }
- }
-
- return nullptr;
-}
-
-Session* sessions::find(std::string_view client_username)
-{
- const auto it = username_map.find(std::string(client_username));
- if(it != username_map.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-Session* sessions::find(std::uint16_t client_index)
-{
- if(client_index < sessions_vector.size()) {
- if(!sessions_vector[client_index].peer) {
- return nullptr;
- }
- else {
- return &sessions_vector[client_index];
- }
- }
-
- return nullptr;
-}
-
-Session* sessions::find(std::uint64_t client_identity)
-{
- const auto it = identity_map.find(client_identity);
-
- if(it != identity_map.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-Session* sessions::find(ENetPeer* peer)
-{
- if(peer != nullptr) {
- return reinterpret_cast<Session*>(peer->data);
- }
- else {
- return nullptr;
- }
-}
-
-void sessions::destroy(Session* session)
-{
- if(session) {
- if(session->peer) {
- // Make sure we don't leave a mark
- session->peer->data = nullptr;
- }
-
- if(session->dimension) {
- session->dimension->entities.destroy(session->player_entity);
- }
-
- username_map.erase(session->client_username);
- identity_map.erase(session->client_identity);
-
- session->client_index = UINT16_MAX;
- session->client_identity = UINT64_MAX;
- session->client_username = std::string();
- session->player_entity = entt::null;
- session->peer = nullptr;
-
- sessions::num_players -= 1U;
- }
-}
-
-void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet)
-{
- for(const auto& session : sessions_vector) {
- if(session.peer && (session.dimension == dimension)) {
- enet_peer_send(session.peer, protocol::CHANNEL, packet);
- }
- }
-}
-
-void sessions::broadcast(const world::Dimension* dimension, ENetPacket* packet, ENetPeer* except)
-{
- for(const auto& session : sessions_vector) {
- if(session.peer && (session.peer != except)) {
- enet_peer_send(session.peer, protocol::CHANNEL, packet);
- }
- }
-}
-
-void sessions::refresh_scoreboard(void)
-{
- protocol::ScoreboardUpdate packet;
-
- for(std::size_t i = 0; i < sessions::max_players.get_value(); ++i) {
- if(sessions_vector[i].peer) {
- packet.names.push_back(sessions_vector[i].client_username);
- }
- }
-
- protocol::broadcast(globals::server_host, protocol::encode(packet));
-}
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