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| author | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
| commit | 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch) | |
| tree | 05049955847504808d6bed2bb7b155f8b03807bb /game/server/unloader.cc | |
| parent | 02294547dcde0d4ad76e229106702261e9f10a51 (diff) | |
| download | voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2 voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip | |
Add whatever I was working on for the last month
Diffstat (limited to 'game/server/unloader.cc')
| -rw-r--r-- | game/server/unloader.cc | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/game/server/unloader.cc b/game/server/unloader.cc new file mode 100644 index 0000000..fd838d0 --- /dev/null +++ b/game/server/unloader.cc @@ -0,0 +1,77 @@ +#include "server/pch.hh" +#include "server/unloader.hh" + +#include "core/config.hh" + +#include "shared/chunk_aabb.hh" +#include "shared/chunk.hh" +#include "shared/dimension.hh" +#include "shared/player.hh" +#include "shared/player.hh" +#include "shared/transform.hh" + +#include "server/game.hh" +#include "server/globals.hh" +#include "server/inhabited.hh" +#include "server/universe.hh" + +static void on_chunk_update(const ChunkUpdateEvent &event) +{ + event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity()); +} + +static void on_voxel_set(const VoxelSetEvent &event) +{ + event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity()); +} + +void unloader::init(void) +{ + globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>(); + globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>(); +} + +void unloader::init_late(void) +{ + +} + +void unloader::fixed_update_late(Dimension *dimension) +{ + auto group = dimension->entities.group(entt::get<PlayerComponent, TransformComponent>); + auto boxes = std::vector<ChunkAABB>(); + + for(const auto [entity, transform] : group.each()) { + ChunkAABB aabb; + aabb.min = transform.chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); + aabb.max = transform.chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); + boxes.push_back(aabb); + } + + auto view = dimension->chunks.view<ChunkComponent>(); + auto chunk_in_view = false; + + for(const auto [entity, chunk] : view.each()) { + chunk_in_view = false; + + for(const auto &aabb : boxes) { + if(aabb.contains(chunk.cpos)) { + chunk_in_view = true; + break; + } + } + + if(chunk_in_view) { + // The chunk is within view box of at least + // a single player; we shouldn't unload it now + continue; + } + + if(dimension->chunks.any_of<InhabitedComponent>(entity)) { + // Only store inhabited chunks on disk + universe::save_chunk(dimension, chunk.cpos); + } + + dimension->remove_chunk(entity); + } +} |
