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authoruntodesu <kirill@untode.su>2025-09-12 16:16:06 +0500
committeruntodesu <kirill@untode.su>2025-09-12 16:16:06 +0500
commitfc80fa024fc93dac6ea89461ef36f455c5e468a2 (patch)
tree7c4ea8f03b6778572d59784dc28b600e3f8f2268 /game/server/world/overworld.cc
parent12947aafcc6a6eb362cc454e2149796ec9265743 (diff)
parent522a7514012da86f7b9643179f0763746f3b232e (diff)
downloadvoxelius-fc80fa024fc93dac6ea89461ef36f455c5e468a2.tar.bz2
voxelius-fc80fa024fc93dac6ea89461ef36f455c5e468a2.zip
Merge pull request #15 from untodesu/metavoxels
Metavoxels
Diffstat (limited to 'game/server/world/overworld.cc')
-rw-r--r--game/server/world/overworld.cc12
1 files changed, 7 insertions, 5 deletions
diff --git a/game/server/world/overworld.cc b/game/server/world/overworld.cc
index eb801de..43059d8 100644
--- a/game/server/world/overworld.cc
+++ b/game/server/world/overworld.cc
@@ -4,13 +4,15 @@
#include "core/math/vectors.hh"
+#include "shared/world/voxel.hh"
#include "shared/world/voxel_storage.hh"
#include "shared/coord.hh"
#include "shared/game_voxels.hh"
// FIXME: load these from a file
-static void compute_tree_feature(unsigned int height, world::Feature& feature, voxel_id log_voxel, voxel_id leaves_voxel)
+static void compute_tree_feature(unsigned int height, world::Feature& feature, const world::Voxel* log_voxel,
+ const world::Voxel* leaves_voxel)
{
// Ensure the tree height is too small
height = math::max<unsigned int>(height, 4U);
@@ -251,12 +253,12 @@ void world::Overworld::generate_terrain(const chunk_pos& cpos, VoxelStorage& vox
}
if(vpos.y < -variation) {
- voxels[i] = game_voxels::stone;
+ voxels[i] = game_voxels::stone->get_id();
continue;
}
if(is_inside_terrain(vpos)) {
- voxels[i] = game_voxels::stone;
+ voxels[i] = game_voxels::stone->get_id();
continue;
}
}
@@ -308,10 +310,10 @@ void world::Overworld::generate_surface(const chunk_pos& cpos, VoxelStorage& vox
if(depth < 5U) {
if(depth == 0U) {
- voxels[i] = game_voxels::grass;
+ voxels[i] = game_voxels::grass->get_id();
}
else {
- voxels[i] = game_voxels::dirt;
+ voxels[i] = game_voxels::dirt->get_id();
}
}
}