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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/CMakeLists.txt
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/CMakeLists.txt')
-rw-r--r--game/shared/CMakeLists.txt27
1 files changed, 27 insertions, 0 deletions
diff --git a/game/shared/CMakeLists.txt b/game/shared/CMakeLists.txt
new file mode 100644
index 0000000..8a6fb57
--- /dev/null
+++ b/game/shared/CMakeLists.txt
@@ -0,0 +1,27 @@
+add_library(shared STATIC
+ "${CMAKE_CURRENT_LIST_DIR}/const.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/coord.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game_items.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game_items.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/pch.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/protocol.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/protocol.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/splash.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/splash.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/threading.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/threading.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/types.hh")
+target_compile_features(shared PUBLIC cxx_std_20)
+target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}")
+target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/game")
+target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
+target_link_libraries(shared PUBLIC core enet entt FNL miniz parson thread_pool)
+
+add_subdirectory(entity)
+add_subdirectory(world)