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| author | untodesu <kirill@untode.su> | 2025-03-16 20:18:16 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-16 20:18:16 +0500 |
| commit | a8fa9fe920d4ed48ed1b88a6e585cdbff648039e (patch) | |
| tree | 63520fe106ff2e445fa93d2992d14d4f7e60b8e5 /game/shared/chunk.hh | |
| parent | 933ed978a21d5ffefc376d66f0dc9f5354292ca7 (diff) | |
| download | voxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.tar.bz2 voxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.zip | |
Improved terrain generation - features! [1/2]
- @reglnk asked me to commit this early to experiment with this
weird-ass heightmap bug that messes with tree placement
Diffstat (limited to 'game/shared/chunk.hh')
| -rw-r--r-- | game/shared/chunk.hh | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/shared/chunk.hh b/game/shared/chunk.hh index 506d867..560d3a7 100644 --- a/game/shared/chunk.hh +++ b/game/shared/chunk.hh @@ -5,6 +5,8 @@ #include "shared/types.hh" #include "shared/voxel_storage.hh" +constexpr static unsigned int BIOME_VOID = 0U; + class Dimension; class Chunk final { @@ -21,6 +23,9 @@ public: const VoxelStorage &get_voxels(void) const; void set_voxels(const VoxelStorage &voxels); + unsigned int get_biome(void) const; + void set_biome(unsigned int biome); + entt::entity get_entity(void) const; Dimension *get_dimension(void) const; @@ -28,6 +33,7 @@ private: entt::entity m_entity; Dimension *m_dimension; VoxelStorage m_voxels; + unsigned int m_biome; }; #endif /* SHARED_CHUNK_HH */ |
