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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/entity/player.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/entity/player.hh')
| -rw-r--r-- | game/shared/entity/player.hh | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/game/shared/entity/player.hh b/game/shared/entity/player.hh new file mode 100644 index 0000000..3c8be32 --- /dev/null +++ b/game/shared/entity/player.hh @@ -0,0 +1,10 @@ +#ifndef SHARED_ENTITY_PLAYER_HH +#define SHARED_ENTITY_PLAYER_HH 1 +#pragma once + +namespace entity +{ +struct Player final {}; +} // namespace entity + +#endif // SHARED_ENTITY_PLAYER_HH |
