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| author | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:22:09 +0500 |
| commit | 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch) | |
| tree | 05049955847504808d6bed2bb7b155f8b03807bb /game/shared/factory.cc | |
| parent | 02294547dcde0d4ad76e229106702261e9f10a51 (diff) | |
| download | voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2 voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip | |
Add whatever I was working on for the last month
Diffstat (limited to 'game/shared/factory.cc')
| -rw-r--r-- | game/shared/factory.cc | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/game/shared/factory.cc b/game/shared/factory.cc new file mode 100644 index 0000000..ee09a24 --- /dev/null +++ b/game/shared/factory.cc @@ -0,0 +1,36 @@ +#include "shared/pch.hh" +#include "shared/factory.hh" + +#include "shared/collision.hh" +#include "shared/dimension.hh" +#include "shared/globals.hh" +#include "shared/gravity.hh" +#include "shared/head.hh" +#include "shared/player.hh" +#include "shared/transform.hh" +#include "shared/velocity.hh" + +void shared_factory::create_player(Dimension *dimension, entt::entity entity) +{ + spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity)); + + auto &collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); + collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); + collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); + + dimension->entities.emplace_or_replace<GravityComponent>(entity); + + auto &head = dimension->entities.emplace_or_replace<HeadComponent>(entity); + head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); + head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); + + dimension->entities.emplace_or_replace<PlayerComponent>(entity); + + auto &transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); + transform.chunk = chunk_pos(0, 2, 0); + transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); + transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); + + auto &velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); + velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); +} |
