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authoruntodesu <kirill@untode.su>2025-03-16 20:18:16 +0500
committeruntodesu <kirill@untode.su>2025-03-16 20:18:16 +0500
commita8fa9fe920d4ed48ed1b88a6e585cdbff648039e (patch)
tree63520fe106ff2e445fa93d2992d14d4f7e60b8e5 /game/shared/feature.hh
parent933ed978a21d5ffefc376d66f0dc9f5354292ca7 (diff)
downloadvoxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.tar.bz2
voxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.zip
Improved terrain generation - features! [1/2]
- @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement
Diffstat (limited to 'game/shared/feature.hh')
-rw-r--r--game/shared/feature.hh18
1 files changed, 18 insertions, 0 deletions
diff --git a/game/shared/feature.hh b/game/shared/feature.hh
new file mode 100644
index 0000000..eb7cf2a
--- /dev/null
+++ b/game/shared/feature.hh
@@ -0,0 +1,18 @@
+#ifndef SHARED_FEATURE_HH
+#define SHARED_FEATURE_HH 1
+#pragma once
+
+#include "shared/types.hh"
+
+class Dimension;
+class VoxelStorage;
+
+class Feature final : public std::vector<std::pair<voxel_pos, voxel_id>> {
+public:
+ explicit Feature(void) = default;
+ virtual ~Feature(void) = default;
+ void place(const voxel_pos &vpos, Dimension *dimension, bool overwrite = false) const;
+ void place(const voxel_pos &vpos, const chunk_pos &cpos, VoxelStorage &voxels, bool overwrite = false) const;
+};
+
+#endif /* SHARED_FEATURE_HH */