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authoruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
committeruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
commit88c01588aa0830e219eaa62588839e4d1e2883ce (patch)
tree602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/shared/game_items.cc
parent99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff)
downloadvoxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2
voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip
Clang-format the entire source code
Diffstat (limited to 'game/shared/game_items.cc')
-rw-r--r--game/shared/game_items.cc52
1 files changed, 12 insertions, 40 deletions
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc
index dae286f..f2f1c0c 100644
--- a/game/shared/game_items.cc
+++ b/game/shared/game_items.cc
@@ -1,4 +1,5 @@
#include "shared/pch.hh"
+
#include "shared/game_items.hh"
#include "shared/game_voxels.hh"
@@ -18,61 +19,32 @@ item_id game_items::mud = NULL_ITEM_ID;
void game_items::populate(void)
{
// Stone; a hardened slate rock
- game_items::stone = item_registry::construct("stone")
- .set_texture("textures/item/stone.png")
- .set_place_voxel(game_voxels::stone)
- .build();
+ game_items::stone = item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
// Cobblestone; a bunch of small stones
- game_items::cobblestone = item_registry::construct("cobblestone")
- .set_texture("textures/item/cobblestone.png")
- .set_place_voxel(game_voxels::cobblestone)
- .build();
+ game_items::cobblestone = item_registry::construct("cobblestone").set_texture("textures/item/cobblestone.png").set_place_voxel(game_voxels::cobblestone).build();
// Dirt; it's very dirty
- game_items::dirt = item_registry::construct("dirt")
- .set_texture("textures/item/dirt.png")
- .set_place_voxel(game_voxels::dirt)
- .build();
-
+ game_items::dirt = item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
+
// Grass; literally just grassy dirt
- game_items::grass = item_registry::construct("grass")
- .set_texture("textures/item/grass.png")
- .set_place_voxel(game_voxels::grass)
- .build();
+ game_items::grass = item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
// Oak leaves; they're bushy!
- game_items::oak_leaves = item_registry::construct("oak_leaves")
- .set_texture("textures/item/oak_leaves.png")
- .set_place_voxel(game_voxels::oak_leaves)
- .build();
+ game_items::oak_leaves = item_registry::construct("oak_leaves").set_texture("textures/item/oak_leaves.png").set_place_voxel(game_voxels::oak_leaves).build();
// Oak planks; watch for splinters!
- game_items::oak_planks = item_registry::construct("oak_planks")
- .set_texture("textures/item/oak_planks.png")
- .set_place_voxel(game_voxels::oak_planks)
- .build();
+ game_items::oak_planks = item_registry::construct("oak_planks").set_texture("textures/item/oak_planks.png").set_place_voxel(game_voxels::oak_planks).build();
// Oak log; a big wad of wood
- game_items::oak_log = item_registry::construct("oak_log")
- .set_texture("textures/item/oak_log.png")
- .set_place_voxel(game_voxels::oak_log)
- .build();
+ game_items::oak_log = item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
// Glass; used for windowing
- game_items::glass = item_registry::construct("glass")
- .set_texture("textures/item/glass.png")
- .set_place_voxel(game_voxels::glass)
- .build();
+ game_items::glass = item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
// Slime; it's bouncy!
- game_items::slime = item_registry::construct("slime")
- .set_texture("textures/item/slime.png")
- .set_place_voxel(game_voxels::slime)
- .build();
+ game_items::slime = item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
// Mud; you sink in it!
- game_items::mud = item_registry::construct("mud")
- .set_texture("textures/item/mud.png")
- .build();
+ game_items::mud = item_registry::construct("mud").set_texture("textures/item/mud.png").build();
}