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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/shared/game_items.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/shared/game_items.cc')
-rw-r--r--game/shared/game_items.cc65
1 files changed, 0 insertions, 65 deletions
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc
deleted file mode 100644
index cad73da..0000000
--- a/game/shared/game_items.cc
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "shared/pch.hh"
-
-#include "shared/game_items.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "shared/game_voxels.hh"
-
-const world::Item* game_items::stone = nullptr;
-const world::Item* game_items::cobblestone = nullptr;
-const world::Item* game_items::dirt = nullptr;
-const world::Item* game_items::grass = nullptr;
-const world::Item* game_items::oak_leaves = nullptr;
-const world::Item* game_items::oak_planks = nullptr;
-const world::Item* game_items::oak_log = nullptr;
-const world::Item* game_items::glass = nullptr;
-const world::Item* game_items::slime = nullptr;
-
-void game_items::populate(void)
-{
- auto stone_builder = world::ItemBuilder("stone");
- stone_builder.set_texture("textures/item/stone.png");
- stone_builder.set_place_voxel(game_voxels::stone);
- stone = world::item_registry::register_item(stone_builder);
-
- auto cobblestone_builder = world::ItemBuilder("cobblestone");
- cobblestone_builder.set_texture("textures/item/cobblestone.png");
- cobblestone_builder.set_place_voxel(game_voxels::cobblestone);
- cobblestone = world::item_registry::register_item(cobblestone_builder);
-
- auto dirt_builder = world::ItemBuilder("dirt");
- dirt_builder.set_texture("textures/item/dirt.png");
- dirt_builder.set_place_voxel(game_voxels::dirt);
- dirt = world::item_registry::register_item(dirt_builder);
-
- auto grass_builder = world::ItemBuilder("grass");
- grass_builder.set_texture("textures/item/grass.png");
- grass_builder.set_place_voxel(game_voxels::grass);
- grass = world::item_registry::register_item(grass_builder);
-
- auto oak_leaves_builder = world::ItemBuilder("oak_leaves");
- oak_leaves_builder.set_texture("textures/item/oak_leaves.png");
- oak_leaves_builder.set_place_voxel(game_voxels::oak_leaves);
- oak_leaves = world::item_registry::register_item(oak_leaves_builder);
-
- auto oak_planks_builder = world::ItemBuilder("oak_planks");
- oak_planks_builder.set_texture("textures/item/oak_planks.png");
- oak_planks_builder.set_place_voxel(game_voxels::oak_planks);
- oak_planks = world::item_registry::register_item(oak_planks_builder);
-
- auto oak_log_builder = world::ItemBuilder("oak_log");
- oak_log_builder.set_texture("textures/item/oak_log.png");
- oak_log_builder.set_place_voxel(game_voxels::oak_log);
- oak_log = world::item_registry::register_item(oak_log_builder);
-
- auto glass_builder = world::ItemBuilder("glass");
- glass_builder.set_texture("textures/item/glass.png");
- glass_builder.set_place_voxel(game_voxels::glass);
- glass = world::item_registry::register_item(glass_builder);
-
- auto slime_builder = world::ItemBuilder("slime");
- slime_builder.set_texture("textures/item/slime.png");
- slime_builder.set_place_voxel(game_voxels::slime);
- slime = world::item_registry::register_item(slime_builder);
-}