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| author | untodesu <kirill@untode.su> | 2025-09-12 13:33:52 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-12 13:33:52 +0500 |
| commit | e9076f22fe2a49d1cd8933e54b7b00c5dd943269 (patch) | |
| tree | 89b8a4ca1861196e067dcba218fad1d7f889b860 /game/shared/game_voxels.cc | |
| parent | 68694a9c9d7d27d3b79c7b96bb67f56db2f75c45 (diff) | |
| download | voxelius-e9076f22fe2a49d1cd8933e54b7b00c5dd943269.tar.bz2 voxelius-e9076f22fe2a49d1cd8933e54b7b00c5dd943269.zip | |
It compiles
Diffstat (limited to 'game/shared/game_voxels.cc')
| -rw-r--r-- | game/shared/game_voxels.cc | 193 |
1 files changed, 120 insertions, 73 deletions
diff --git a/game/shared/game_voxels.cc b/game/shared/game_voxels.cc index 59d035d..75c56c7 100644 --- a/game/shared/game_voxels.cc +++ b/game/shared/game_voxels.cc @@ -2,10 +2,11 @@ #include "shared/game_voxels.hh"
-#include "shared/world/voxels/generic.hh"
-
+#include "shared/world/dimension.hh"
#include "shared/world/voxel_registry.hh"
+#include "shared/const.hh"
+
const world::Voxel* game_voxels::cobblestone = nullptr;
const world::Voxel* game_voxels::dirt = nullptr;
const world::Voxel* game_voxels::grass = nullptr;
@@ -17,78 +18,124 @@ const world::Voxel* game_voxels::oak_planks = nullptr; const world::Voxel* game_voxels::oak_log = nullptr;
const world::Voxel* game_voxels::glass = nullptr;
const world::Voxel* game_voxels::slime = nullptr;
-const world::Voxel* game_voxels::mud = nullptr;
+
+static void dirt_tick(world::Dimension* dimension, const voxel_pos& vpos)
+{
+ auto grass_found = false;
+ auto air_above = false;
+
+ for(voxel_pos::value_type dx = -1; dx <= 1 && !grass_found; ++dx) {
+ for(voxel_pos::value_type dy = -1; dy <= 1 && !grass_found; ++dy) {
+ for(voxel_pos::value_type dz = -1; dz <= 1 && !grass_found; ++dz) {
+ if(dx == 0 && dy == 0 && dz == 0) {
+ // Skip self
+ continue;
+ }
+
+ auto neighbour_vpos = vpos + voxel_pos(dx, dy, dz);
+ auto neighbour_voxel = dimension->get_voxel(neighbour_vpos);
+
+ // Voxel pointers returned by get_voxel() are the exact same
+ // returned by the voxel registry, so we can compare pointers directly
+ // and not bother with voxel_id property comparisons
+ if(neighbour_voxel == game_voxels::grass) {
+ grass_found = true;
+ break;
+ }
+ }
+ }
+ }
+
+ auto above_vpos = vpos + voxel_pos(0, 1, 0);
+ auto above_voxel = dimension->get_voxel(above_vpos);
+
+ if(above_voxel == nullptr || above_voxel->is_surface_material<world::VMAT_GLASS>()) {
+ air_above = true;
+ }
+
+ if(grass_found && air_above) {
+ // Replace itself with the grass voxel
+ dimension->set_voxel(game_voxels::grass, vpos);
+ }
+}
void game_voxels::populate(void)
{
- using namespace world;
- using namespace world::voxels;
- using world::voxel_registry::register_voxel;
-
- stone = register_voxel(GenericCube("stone", VRENDER_OPAQUE, false, VMAT_STONE, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/stone_01.png", "textures/voxel/stone_02.png", "textures/voxel/stone_03.png", "textures/voxel/stone_04.png"));
-
- cobblestone = register_voxel(GenericCube("cobblestone", VRENDER_OPAQUE, false, VMAT_STONE, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/cobblestone_01.png", "textures/voxel/cobblestone_02.png"));
-
- vtest = register_voxel(GenericCube("vtest", VRENDER_OPAQUE, true, VMAT_DEFAULT, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/vtest_F1.png", "textures/voxel/vtest_F2.png", "textures/voxel/vtest_F3.png", "textures/voxel/vtest_F4.png"));
-
- vtest_ck = register_voxel(GenericCube("vtest_ck", VRENDER_OPAQUE, false, VMAT_DEFAULT, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/chromakey.png"));
-
- oak_leaves = register_voxel(GenericCube("oak_leaves", VRENDER_BLEND, false, VMAT_GRASS, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/oak_leaves.png"));
-
- oak_planks = register_voxel(GenericCube("oak_planks", VRENDER_OPAQUE, false, VMAT_WOOD, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/oak_planks_01.png", "textures/voxel/oak_planks_02.png"));
-
- glass = register_voxel(GenericCube("glass", VRENDER_BLEND, false, VMAT_GLASS, VTOUCH_SOLID, glm::fvec3(0.0f, 0.0f, 0.0f),
- "textures/voxel/glass_01.png"));
-
- slime = register_voxel(GenericCube("slime", VRENDER_BLEND, false, VMAT_SLOSH, VTOUCH_BOUNCE, glm::fvec3(0.00f, 0.60f, 0.00f),
- "textures/voxel/slime_01.png"));
-
-#if 0
-
- // Oak logs; greenery. TODO: add trees as surface features
- game_voxels::oak_log =
- world::voxel_registry::construct("oak_log", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/oak_wood_01.png")
- .add_texture_default("textures/voxel/oak_wood_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/oak_wood_top.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/oak_wood_top.png")
- .set_surface(world::voxel_surface::WOOD)
- .build();
-
- // Glass; blend rendering test
- game_voxels::glass = world::voxel_registry::construct("glass", world::voxel_type::CUBE, false, true)
- .add_texture_default("textures/voxel/glass_01.png")
- .set_surface(world::voxel_surface::GLASS)
- .build();
-
- // Dirt with a grass layer on top; the top layer of plains biome
- game_voxels::grass =
- world::voxel_registry::construct("grass", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/grass_side_01.png")
- .add_texture_default("textures/voxel/grass_side_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_01.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_02.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_03.png")
- .add_texture(world::voxel_face::CUBE_BOTTOM, "textures/voxel/dirt_04.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_01.png")
- .add_texture(world::voxel_face::CUBE_TOP, "textures/voxel/grass_02.png")
- .set_surface(world::voxel_surface::GRASS)
- .build();
-
- // Dirt; the under-surface layer of some biomes
- game_voxels::dirt =
- world::voxel_registry::construct("dirt", world::voxel_type::CUBE, false, false)
- .add_texture_default("textures/voxel/dirt_01.png")
- .add_texture_default("textures/voxel/dirt_02.png")
- .add_texture_default("textures/voxel/dirt_03.png")
- .add_texture_default("textures/voxel/dirt_04.png")
- .set_surface(world::voxel_surface::DIRT)
- .build();
-#endif
+ world::VoxelBuilder builder;
+
+ builder = world::VoxelBuilder("stone");
+ builder.add_default_texture("textures/voxel/stone_01.png")
+ .add_default_texture("textures/voxel/stone_02.png")
+ .add_default_texture("textures/voxel/stone_03.png")
+ .add_default_texture("textures/voxel/stone_04.png");
+ stone = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("cobblestone");
+ builder.add_default_texture("textures/voxel/cobblestone_01.png").add_default_texture("textures/voxel/cobblestone_02.png");
+ cobblestone = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("dirt");
+ builder.add_default_texture("textures/voxel/dirt_01.png")
+ .add_default_texture("textures/voxel/dirt_02.png")
+ .add_default_texture("textures/voxel/dirt_03.png")
+ .add_default_texture("textures/voxel/dirt_04.png");
+ builder.set_surface_material(world::VMAT_DIRT);
+ builder.set_on_tick(&dirt_tick);
+ dirt = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("grass");
+ builder.add_default_texture("textures/voxel/grass_side_01.png")
+ .add_default_texture("textures/voxel/grass_side_02.png")
+ .add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_01.png")
+ .add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_02.png")
+ .add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_03.png")
+ .add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_04.png")
+ .add_face_texture(world::VFACE_TOP, "textures/voxel/grass_01.png")
+ .add_face_texture(world::VFACE_TOP, "textures/voxel/grass_02.png");
+ builder.set_surface_material(world::VMAT_GRASS);
+ grass = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("vtest");
+ builder.add_default_texture("textures/voxel/vtest_F1.png")
+ .add_default_texture("textures/voxel/vtest_F2.png")
+ .add_default_texture("textures/voxel/vtest_F3.png")
+ .add_default_texture("textures/voxel/vtest_F4.png");
+ builder.set_animated(true);
+ vtest = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("vtest_ck");
+ builder.add_default_texture("textures/voxel/chromakey.png");
+ vtest_ck = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("oak_leaves");
+ builder.add_default_texture("textures/voxel/oak_leaves.png");
+ builder.set_render_mode(world::VRENDER_BLEND);
+ builder.set_surface_material(world::VMAT_GRASS);
+ oak_leaves = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("oak_planks");
+ builder.add_default_texture("textures/voxel/oak_planks_01.png").add_default_texture("textures/voxel/oak_planks_02.png");
+ builder.set_surface_material(world::VMAT_WOOD);
+ oak_planks = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("oak_log");
+ builder.add_default_texture("textures/voxel/oak_wood_01.png")
+ .add_default_texture("textures/voxel/oak_wood_02.png")
+ .add_face_texture(world::VFACE_BOTTOM, "textures/voxel/oak_wood_top.png")
+ .add_face_texture(world::VFACE_TOP, "textures/voxel/oak_wood_top.png");
+ builder.set_surface_material(world::VMAT_WOOD);
+ oak_log = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("glass");
+ builder.add_default_texture("textures/voxel/glass_01.png");
+ builder.set_render_mode(world::VRENDER_BLEND);
+ builder.set_surface_material(world::VMAT_GLASS);
+ glass = world::voxel_registry::register_voxel(builder);
+
+ builder = world::VoxelBuilder("slime");
+ builder.add_default_texture("textures/voxel/slime_01.png");
+ builder.set_render_mode(world::VRENDER_BLEND);
+ builder.set_surface_material(world::VMAT_SLOSH);
+ builder.set_touch_type(world::VTOUCH_BOUNCE).set_touch_values({ 0.00f, 0.60f, 0.00f });
+ slime = world::voxel_registry::register_voxel(builder);
}
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